Github user greghogan commented on a diff in the pull request: https://github.com/apache/flink/pull/1191#discussion_r41641649 --- Diff: flink-java/src/main/java/org/apache/flink/api/java/aggregation/SumAggregationFunction.java --- @@ -113,11 +182,32 @@ public Long getAggregate() { return agg; } } - + + public static final class LongValueSumAgg extends SumAggregationFunction<LongValue> { + private static final long serialVersionUID = 1L; + + private long agg; + + @Override + public void initializeAggregate() { + agg = 0L; + } + + @Override + public void aggregate(LongValue value) { + agg += value.getValue(); + } + + @Override + public LongValue getAggregate() { + return new LongValue(agg); + } + } + public static final class FloatSumAgg extends SumAggregationFunction<Float> { private static final long serialVersionUID = 1L; - - private float agg; + + private double agg; --- End diff -- The extra precision is beneficial when locally accumulating millions to billions of value considering the 23 bits of precision. Is there a performance advantage to using float over double and removing the implicit cast?
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