[ https://issues.apache.org/jira/browse/FLEX-35370?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]
Hugo Ferreira updated FLEX-35370: --------------------------------- Description: TLF is a powerful framework however have a gap on a good image support or it's incompleted. The developer can set a Sprite with bitmap data but when try to export the image source is exported as [Sprite object] and of course can't be restored by import. I fixed this issue on my side, patching the original TLF export and import and I want to donate my patch to Apache Flex community. In the method exportImage of the class TextLayoutExporter, replace: {code:java} if (image.source != null) output.@source = image.source; {code} By: {code:java} if (image.source != null) { if (image.source is Sprite) { var sprite:Sprite = image.source as Sprite; var bitmapData:BitmapData = new BitmapData(image.measuredWidth, image.measuredHeight, true, 0x00FFFFFF); bitmapData.draw(sprite); var pngEncoder:PNGEncoder = new PNGEncoder(); var base64Encoder:Base64Encoder = new Base64Encoder(); base64Encoder.encodeBytes(pngEncoder.encode(bitmapData)); output.@source = "data:image/png;base64," + base64Encoder.toString(); } else { output.@source = image.source; } } {code} And in the method createInlineGraphicFromXML of the class TextLayoutImporter, replace by this version: {code:java} public function createInlineGraphicFromXML(xmlToParse:XML):InlineGraphicElement { var imgElem:InlineGraphicElement = new InlineGraphicElement(); parseStandardFlowElementAttributes(imgElem,xmlToParse,_ilgElementFormatImporters); if (_ilgFormatImporter.result) { var source:String = _ilgFormatImporter.result["source"]; if (source != null && source.substr(0, "data:image/png;base64,".length) == "data:image/png;base64,") { var base64Decoder:Base64Decoder = new Base64Decoder(); base64Decoder.decode(source.substr("data:image/png;base64,".length)); var bitmapData:BitmapData = new PNGDecoder().decode(base64Decoder.toByteArray()); var image:Sprite = new Sprite(); image.graphics.beginBitmapFill(bitmapData, null, true, true); image.graphics.drawRect(0, 0, bitmapData.width, bitmapData.height); image.graphics.endFill(); imgElem.source = image; } else { imgElem.source = _imageSourceResolveFunction != null ? _imageSourceResolveFunction(source) : source; } // if not defined then let InlineGraphic set its own default imgElem.height = _ilgFormatImporter.result["height"]; imgElem.width = _ilgFormatImporter.result["width"]; /* We don't support rotation yet because of bugs in the player. */ // imgElem.rotation = InlineGraphicElement.heightPropertyDefinition.setHelper(imgElem.rotation,_ilgFormatImporter.result["rotation"]); imgElem.float = _ilgFormatImporter.result["float"]; } return imgElem; } {code} The only issue about this solution is that this import method relies on the third party PNGDecoder from this source: https://forum.starling-framework.org/topic/how-to-load-a-png-file-as-texture-with-a-sync-way because I needed to load the image synchronously, so the Apache Flex have several options: 1. use the case as it is, if possible; 2. create their own version; 3. adapt the code, so that can be compatible with async way. was: TLF is a powerful framework however have a gap on a good image support or it's incompleted. The developer can set a Sprite with bitmap data but when try to export the image source is exported as [Sprite object] and of course can't be restored by import. I fixed this issue on my side, patching the original TLF export and import and I want to donate my patch to Apache Flex community. In the method exportImage of the class TextLayoutExporter, replace: {code:java} if (image.source != null) output.@source = image.source; {code} By: {code:java} if (image.source != null) { if (image.source is Sprite) { var sprite:Sprite = image.source as Sprite; var bitmapData:BitmapData = new BitmapData(sprite.width, sprite.height, true, 0x00FFFFFF); bitmapData.draw(sprite); var pngEncoder:PNGEncoder = new PNGEncoder(); var base64Encoder:Base64Encoder = new Base64Encoder(); base64Encoder.encodeBytes(pngEncoder.encode(bitmapData)); output.@source = "data:image/png;base64," + base64Encoder.toString(); } else { output.@source = image.source; } } {code} And in the method createInlineGraphicFromXML of the class TextLayoutImporter, replace by this version: {code:java} public function createInlineGraphicFromXML(xmlToParse:XML):InlineGraphicElement { var imgElem:InlineGraphicElement = new InlineGraphicElement(); parseStandardFlowElementAttributes(imgElem,xmlToParse,_ilgElementFormatImporters); if (_ilgFormatImporter.result) { var source:String = _ilgFormatImporter.result["source"]; if (source != null && source.substr(0, "data:image/png;base64,".length) == "data:image/png;base64,") { var base64Decoder:Base64Decoder = new Base64Decoder(); base64Decoder.decode(source.substr("data:image/png;base64,".length)); var bitmapData:BitmapData = new PNGDecoder().decode(base64Decoder.toByteArray()); var image:Sprite = new Sprite(); image.graphics.beginBitmapFill(bitmapData, null, true, true); image.graphics.drawRect(0, 0, bitmapData.width, bitmapData.height); image.graphics.endFill(); imgElem.source = image; } else { imgElem.source = _imageSourceResolveFunction != null ? _imageSourceResolveFunction(source) : source; } // if not defined then let InlineGraphic set its own default imgElem.height = _ilgFormatImporter.result["height"]; imgElem.width = _ilgFormatImporter.result["width"]; /* We don't support rotation yet because of bugs in the player. */ // imgElem.rotation = InlineGraphicElement.heightPropertyDefinition.setHelper(imgElem.rotation,_ilgFormatImporter.result["rotation"]); imgElem.float = _ilgFormatImporter.result["float"]; } return imgElem; } {code} The only issue about this solution is that this import method relies on the third party PNGDecoder from this source: https://forum.starling-framework.org/topic/how-to-load-a-png-file-as-texture-with-a-sync-way because I needed to load the image synchronously, so the Apache Flex have several options: 1. use the case as it is, if possible; 2. create their own version; 3. adapt the code, so that can be compatible with async way. > TLF - Import and export base64 string image > ------------------------------------------- > > Key: FLEX-35370 > URL: https://issues.apache.org/jira/browse/FLEX-35370 > Project: Apache Flex > Issue Type: New Feature > Components: TLF > Affects Versions: Apache Flex 4.16.0 > Environment: Flex + AIR + Text Layout Framework > Reporter: Hugo Ferreira > > TLF is a powerful framework however have a gap on a good image support or > it's incompleted. > The developer can set a Sprite with bitmap data but when try to export the > image source is exported as [Sprite object] and of course can't be restored > by import. > I fixed this issue on my side, patching the original TLF export and import > and I want to donate my patch to Apache Flex community. > In the method exportImage of the class TextLayoutExporter, replace: > {code:java} > if (image.source != null) > output.@source = image.source; > {code} > By: > {code:java} > if (image.source != null) > { > if (image.source is Sprite) > { > var sprite:Sprite = image.source as Sprite; > var bitmapData:BitmapData = new BitmapData(image.measuredWidth, > image.measuredHeight, true, 0x00FFFFFF); > bitmapData.draw(sprite); > var pngEncoder:PNGEncoder = new PNGEncoder(); > var base64Encoder:Base64Encoder = new Base64Encoder(); > base64Encoder.encodeBytes(pngEncoder.encode(bitmapData)); > output.@source = "data:image/png;base64," + > base64Encoder.toString(); > } > else > { > output.@source = image.source; > } > } > {code} > And in the method createInlineGraphicFromXML of the class TextLayoutImporter, > replace by this version: > {code:java} > public function > createInlineGraphicFromXML(xmlToParse:XML):InlineGraphicElement > { > var imgElem:InlineGraphicElement = new InlineGraphicElement(); > > > parseStandardFlowElementAttributes(imgElem,xmlToParse,_ilgElementFormatImporters); > > if (_ilgFormatImporter.result) > { > var source:String = _ilgFormatImporter.result["source"]; > if (source != null && source.substr(0, > "data:image/png;base64,".length) == "data:image/png;base64,") > { > var base64Decoder:Base64Decoder = new Base64Decoder(); > > base64Decoder.decode(source.substr("data:image/png;base64,".length)); > var bitmapData:BitmapData = new > PNGDecoder().decode(base64Decoder.toByteArray()); > var image:Sprite = new Sprite(); > image.graphics.beginBitmapFill(bitmapData, null, true, > true); > image.graphics.drawRect(0, 0, bitmapData.width, > bitmapData.height); > image.graphics.endFill(); > imgElem.source = image; > } > else > { > imgElem.source = _imageSourceResolveFunction != null ? > _imageSourceResolveFunction(source) : source; > } > // if not defined then let InlineGraphic set its own default > imgElem.height = _ilgFormatImporter.result["height"]; > imgElem.width = _ilgFormatImporter.result["width"]; > /* We don't support rotation yet because of bugs in the > player. */ > // imgElem.rotation = > InlineGraphicElement.heightPropertyDefinition.setHelper(imgElem.rotation,_ilgFormatImporter.result["rotation"]); > imgElem.float = _ilgFormatImporter.result["float"]; > } > return imgElem; > } > {code} > The only issue about this solution is that this import method relies on the > third party PNGDecoder from this source: > https://forum.starling-framework.org/topic/how-to-load-a-png-file-as-texture-with-a-sync-way > because I needed to load the image synchronously, so the Apache Flex have > several options: 1. use the case as it is, if possible; 2. create their own > version; 3. adapt the code, so that can be compatible with async way. -- This message was sent by Atlassian JIRA (v6.4.14#64029)