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https://issues.apache.org/jira/browse/FLEX-35331?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=16077053#comment-16077053
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Josh Tynjala commented on FLEX-35331:
-------------------------------------

Hi Perry, this certainly sounds like a bug in Adobe AIR rather than Apache 
Flex. AIR bugs can be submitted at Adobe's bug tracker:

https://tracker.adobe.com/

> Camera roll pictures in iOS take much longer to come in than pictures taken 
> from the camera.
> --------------------------------------------------------------------------------------------
>
>                 Key: FLEX-35331
>                 URL: https://issues.apache.org/jira/browse/FLEX-35331
>             Project: Apache Flex
>          Issue Type: Bug
>          Components: .Unspecified - Mobile
>    Affects Versions: Apache Flex 4.15.0, Apache Flex 4.16.0
>         Environment: Apple Apache Flex 4.15 and 4.16 with different Air 23 - 
> 25.
>            Reporter: Perry Hickman
>
> Using very simple code.  Pictures coming from the camera roll could take up 3 
> x slow to come in that pictures take from the camera.  Older versions of sdks 
> did not have this issue.
> Going from the loader.contentLoaderInfo to where the loaderComplete is hit is 
> where the time difference is.
> protected function imageTakePicture_mouseDownHandler(event:MouseEvent):void
>               {
>                       Label.text="Camera Start"; 
>                       if(CameraUI.isSupported)
>                       {
>                               
>                               var camera:CameraUI = new CameraUI();  
>                               camera.addEventListener(MediaEvent.COMPLETE, 
> mediaEventComplete);  
>                               camera.launch(MediaType.IMAGE);  
>                       }
>               }
>               
>               protected function 
> imageCameraRoll_mouseDownHandler(event:MouseEvent):void
>               {
>                       Label.text="Camera Roll Start";
>                       
>                       if (CameraRoll.supportsBrowseForImage) 
>                       { 
>                               var roll:CameraRoll = new CameraRoll(); 
>                               roll.browseForImage(); 
>                               
> roll.addEventListener(MediaEvent.SELECT,mediaEventComplete);
>                               
>                       }
>               }
>               
>               private function mediaEventComplete(event:MediaEvent):void
>               {  
>                       
>                       var mediaPromise:MediaPromise = event.data;
>                       {
>                               var loader:Loader = new Loader();
>                               
> loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaderCompleted);
>                               loader.loadFilePromise(mediaPromise);
>                               return;
>                       }
>               }
> private function loaderCompleted(event:Event):void
>               { 
>                       Label.text="Loader Completed";
>               }



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