fudom commented on issue #1731: URL: https://github.com/apache/cordova-android/issues/1731#issuecomment-2277275856
Yes, as I wrote, this is my workaround: ```js if (!existsSync('platforms/android/android.json')) { const cordovaAndroidVersion = devDependencies['cordova-android']; execSync(`cordova platform add android@${cordovaAndroidVersion}`, { stdio: 'inherit' }); } ``` This works in most cases. But sometimes I get the following error: ``` CordovaError: Platform android already added. at C:\path-to-app\node_modules\cordova-lib\src\cordova\platform\addHelper.js:120:35 ``` Especially, when I try this on a fresh cloned repo. And when this error happens and you build again, the build will not include all plugins etc. but there is no error. It just build successfully the half app. We had some cases of incomplete app builds. I could remove the platform first, and than add again. But I wonder, why Cordova is not ensuring this since, it should know the platforms from e.g. package.json: ```json { "cordova": { "plugins": {"...": {}}, "platforms": [ "android" ] } } ``` And I wonder why incomplete builds are possible. It seems Cordova does not ensure all platforms and plugin data are complete. This is also specified in package.json cordova node. -- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. To unsubscribe, e-mail: issues-unsubscr...@cordova.apache.org For queries about this service, please contact Infrastructure at: us...@infra.apache.org --------------------------------------------------------------------- To unsubscribe, e-mail: issues-unsubscr...@cordova.apache.org For additional commands, e-mail: issues-h...@cordova.apache.org