Yes, the official way is to submit a patch via gerrit

https://wiki.iotivity.org/how_to_use_gerrit


On Mon, Sep 25, 2017 at 1:14 PM, Jonny Rodin <jo...@sureuniversal.com>
wrote:

> Hi,
>
> I’ve been working on getting IoTivity to build for iOS and recently
> switched from an earlier IoTivity 1.3.0 build to IoTivity 1.3-rel. With a
> some small changes I successfully managed to get it to build and run as
> part of the Sure Universal iOS client.
>
> The following changes were necessary:
>
> 1. Correction of the SDK path. This fix is at https://gerrit.iotivity.
> org/gerrit/#/c/22507/
> 2. Changing line 42 of resource/SConscript to:
>
> if target_os not in ['arduino', 'darwin’]:
>
> 3. Insert the following lines to /Users/jrodin/Code/iotivity-
> repo/iotivity/service/resource-encapsulation/src/common/SConscript
> instead of line 28:
>
> # Add third party libraries
> lib_env = env.Clone()
> SConscript('#service/third_party_libs.scons', 'lib_env')
>
> resourceClient_env = lib_env.Clone()
>
> rcs_common_env = lib_env.Clone()
>
> Is there a formal process for me to submit changes 2&3 into the IoTivity
> code repository?
>
> Best regards,
> Jonny
>
>
>
>
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> iotivity-dev@lists.iotivity.org
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>
>
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