On Tue, Nov 26, 2013 at 6:03 AM, Vincent P. Ellis <vinc...@linuxmail.org>wrote:

> So, is TA always considered a mod? I already have a standalone build,
> without base Quake data and following your guidelines. I'm just curious
> about how to handle TA game logic. Instead of "setting" the TA mod, i
> wanted it to be the default basegame.


Sorry for the confusion caused by the term 'mod'. com_basegame or BASEGAME
in code/qcommon/q_shared.h set the base game. It works for TA-based
game/mod/basegame directory containing QVMs and data files.

I used the term 'mod directory' because 'game directory' is undescriptive
as to what it refers to. There isn't any distinction between between a
basegame or a mod. Mods just require/use data from another game directory,
which is handled entirely by com_basegame (the base game) and fs_game (the
mod) cvars.

Best Regards,
Zack Middleton
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