Is there a way to do just the opposite of trap calls, which is to access
some game private data from the server system (eg: fetch variables stored
in g_main.c from sv_main.c)?

If there's no currently implemented way to do so, do you think of a clean
way to implement a generic way to do that (do you think that's possible?).

Note: I assume that the data one tries to access in game code is also
defined in the server code, or is generic like ints.
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