Hello everyone, i have this compilation errors to obtain the exe file for win32 x86 release.

1>------ Build started: Project: quake3, Configuration: Release Win32 ------
1>  tr_animation.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_animation.c': No such file or directory
1>  tr_backend.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_backend.c': No such file or directory
1>  tr_bsp.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_bsp.c': No such file or directory
1>  tr_cmds.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_cmds.c': No such file or directory
1>  tr_curve.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_curve.c': No such file or directory
1>  tr_flares.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_flares.c': No such file or directory
1>  tr_font.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_font.c': No such file or directory
1>  tr_image.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_image.c': No such file or directory
1>  tr_image_bmp.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_image_bmp.c': No such file or directory
1>  tr_image_jpg.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_image_jpg.c': No such file or directory
1>  tr_image_pcx.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_image_pcx.c': No such file or directory
1>  tr_image_png.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_image_png.c': No such file or directory
1>  tr_image_tga.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_image_tga.c': No such file or directory
1>  tr_init.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_init.c': No such file or directory
1>  tr_light.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_light.c': No such file or directory
1>  tr_main.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_main.c': No such file or directory
1>  tr_marks.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_marks.c': No such file or directory
1>  tr_mesh.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_mesh.c': No such file or directory
1>  tr_model.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_model.c': No such file or directory
1>  tr_model_iqm.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_model_iqm.c': No such file or directory
1>  Generating Code...
1>  Compiling...
1>  tr_noise.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_noise.c': No such file or directory
1>  tr_scene.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_scene.c': No such file or directory
1>  tr_shade.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_shade.c': No such file or directory
1>  tr_shade_calc.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_shade_calc.c': No such file or directory
1>  tr_shader.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_shader.c': No such file or directory
1>  tr_shadows.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_shadows.c': No such file or directory
1>  tr_sky.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_sky.c': No such file or directory
1>  tr_surface.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_surface.c': No such file or directory
1>  tr_world.c
1>c1 : fatal error C1083: Cannot open source file: '..\..\code\renderer\tr_world.c': No such file or directory
1>  Generating Code...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


under code structure directory have not \code\renderer but u have \code\renderergl1 or \code\renderergl2 or \code\renderercommon

Is needed edit some else to determine wich one will we use ?

The dll's compile well.

Thanks in advance.

Sorry for the bad Eng.

See u soon.
Yim.


On Fri, 22 Mar 2013 17:38:07 -0300, <ioquake3-requ...@lists.ioquake.org> wrote:

Send ioquake3 mailing list submissions to
        ioquake3@lists.ioquake.org

To subscribe or unsubscribe via the World Wide Web, visit
        http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
or, via email, send a message with subject or body 'help' to
        ioquake3-requ...@lists.ioquake.org

You can reach the person managing the list at
        ioquake3-ow...@lists.ioquake.org

When replying, please edit your Subject line so it is more specific
than "Re: Contents of ioquake3 digest..."


Today's Topics:

   1. Jenkins build is back to normal : ioq3 ?
      x86_64,release,gcc,no_options,mingw32 #11 (Tim Angus)
   2. Jenkins build is back to normal : ioq3 ?
      x86,release,gcc,no_options,mingw32 #11 (Tim Angus)


----------------------------------------------------------------------

Message: 1
Date: Fri, 22 Mar 2013 10:54:37 -0400 (EDT)
From: Tim Angus  <t...@ngus.net>
To: ioquake3@lists.ioquake.org, t...@ngus.net
Subject: [ioquake3] Jenkins build is back to normal : ioq3 ?
        x86_64,release,gcc,no_options,mingw32 #11
Message-ID: <1210758261.4.1363964077457.JavaMail.jenkins@git>
Content-Type: text/plain; charset=UTF-8

See <http://jenkins.ioquake3.org:8080/job/ioq3/./ARCH=x86_64,BUILD_TYPE=release,CC=gcc,OPTIONS=no_options,PLATFORM=mingw32/11/changes>



------------------------------

Message: 2
Date: Fri, 22 Mar 2013 11:01:26 -0400 (EDT)
From: Tim Angus  <t...@ngus.net>
To: ioquake3@lists.ioquake.org, t...@ngus.net
Subject: [ioquake3] Jenkins build is back to normal : ioq3 ?
        x86,release,gcc,no_options,mingw32 #11
Message-ID: <1850458934.5.1363964486524.JavaMail.jenkins@git>
Content-Type: text/plain; charset=UTF-8

See <http://jenkins.ioquake3.org:8080/job/ioq3/./ARCH=x86,BUILD_TYPE=release,CC=gcc,OPTIONS=no_options,PLATFORM=mingw32/11/changes>



------------------------------

_______________________________________________
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org


End of ioquake3 Digest, Vol 58, Issue 2
***************************************

_______________________________________________
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.

Reply via email to