Hello everyone, i have this compilation errors to obtain the exe file for
win32 x86 release.
1>------ Build started: Project: quake3, Configuration: Release Win32
------
1> tr_animation.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_animation.c': No such file or directory
1> tr_backend.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_backend.c': No such file or directory
1> tr_bsp.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_bsp.c': No such file or directory
1> tr_cmds.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_cmds.c': No such file or directory
1> tr_curve.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_curve.c': No such file or directory
1> tr_flares.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_flares.c': No such file or directory
1> tr_font.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_font.c': No such file or directory
1> tr_image.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_image.c': No such file or directory
1> tr_image_bmp.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_image_bmp.c': No such file or directory
1> tr_image_jpg.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_image_jpg.c': No such file or directory
1> tr_image_pcx.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_image_pcx.c': No such file or directory
1> tr_image_png.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_image_png.c': No such file or directory
1> tr_image_tga.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_image_tga.c': No such file or directory
1> tr_init.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_init.c': No such file or directory
1> tr_light.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_light.c': No such file or directory
1> tr_main.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_main.c': No such file or directory
1> tr_marks.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_marks.c': No such file or directory
1> tr_mesh.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_mesh.c': No such file or directory
1> tr_model.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_model.c': No such file or directory
1> tr_model_iqm.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_model_iqm.c': No such file or directory
1> Generating Code...
1> Compiling...
1> tr_noise.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_noise.c': No such file or directory
1> tr_scene.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_scene.c': No such file or directory
1> tr_shade.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_shade.c': No such file or directory
1> tr_shade_calc.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_shade_calc.c': No such file or directory
1> tr_shader.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_shader.c': No such file or directory
1> tr_shadows.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_shadows.c': No such file or directory
1> tr_sky.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_sky.c': No such file or directory
1> tr_surface.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_surface.c': No such file or directory
1> tr_world.c
1>c1 : fatal error C1083: Cannot open source file:
'..\..\code\renderer\tr_world.c': No such file or directory
1> Generating Code...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
under code structure directory have not \code\renderer but u have
\code\renderergl1 or \code\renderergl2 or \code\renderercommon
Is needed edit some else to determine wich one will we use ?
The dll's compile well.
Thanks in advance.
Sorry for the bad Eng.
See u soon.
Yim.
On Fri, 22 Mar 2013 17:38:07 -0300, <ioquake3-requ...@lists.ioquake.org>
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Today's Topics:
1. Jenkins build is back to normal : ioq3 ?
x86_64,release,gcc,no_options,mingw32 #11 (Tim Angus)
2. Jenkins build is back to normal : ioq3 ?
x86,release,gcc,no_options,mingw32 #11 (Tim Angus)
----------------------------------------------------------------------
Message: 1
Date: Fri, 22 Mar 2013 10:54:37 -0400 (EDT)
From: Tim Angus <t...@ngus.net>
To: ioquake3@lists.ioquake.org, t...@ngus.net
Subject: [ioquake3] Jenkins build is back to normal : ioq3 ?
x86_64,release,gcc,no_options,mingw32 #11
Message-ID: <1210758261.4.1363964077457.JavaMail.jenkins@git>
Content-Type: text/plain; charset=UTF-8
See
<http://jenkins.ioquake3.org:8080/job/ioq3/./ARCH=x86_64,BUILD_TYPE=release,CC=gcc,OPTIONS=no_options,PLATFORM=mingw32/11/changes>
------------------------------
Message: 2
Date: Fri, 22 Mar 2013 11:01:26 -0400 (EDT)
From: Tim Angus <t...@ngus.net>
To: ioquake3@lists.ioquake.org, t...@ngus.net
Subject: [ioquake3] Jenkins build is back to normal : ioq3 ?
x86,release,gcc,no_options,mingw32 #11
Message-ID: <1850458934.5.1363964486524.JavaMail.jenkins@git>
Content-Type: text/plain; charset=UTF-8
See
<http://jenkins.ioquake3.org:8080/job/ioq3/./ARCH=x86,BUILD_TYPE=release,CC=gcc,OPTIONS=no_options,PLATFORM=mingw32/11/changes>
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