Thanx for the reply.
I tried in GCC the -static flag, but I got the:
relocation R_X86_64_32 can not be used when making a shared object; recompile
with -fPIC
error. That's why I added the -fPIC flag.
What's missing here?
>________________________________
> From: Patrick Baggett <baggett.patr...@gmail.com>
>To: Yasir I. Al-Dosary - zgzg2020™ <yasiraldos...@yahoo.com>; Primary ioquake3
>Discussion/Development list <ioquake3@lists.ioquake.org>
>Sent: Monday, December 3, 2012 11:21 PM
>Subject: Re: [ioquake3] How do I build ioquake3 with static libraries?
>
>
>-fPIC is for position independent code, which should not be necessary when
>building an executable program (or at least, not explicitly). Also, for GCC, I
>used "gcc -static"
>
>
>Patrick
>
>
>On Mon, Dec 3, 2012 at 4:55 AM, Yasir I. Al-Dosary - zgzg2020™
><yasiraldos...@yahoo.com> wrote:
>
>Hi
>>
>>I would like to cross-compile ioquake3 with static libraries. I tried -static
>>and -fPIC, but got an error:
>>relocation R_X86_64_32 can not be used when making a shared object; recompile
>>with -fPIC
>>Then, I also tried -Bstatic, and NOSHARED=0, which didn't do anything.
>>What are the correct flags?
>>Mine:
>>make USE_LOCAL_HEADERS=0 CFLAGS='-fopenmp -Wall -D_GNU_SOURCE=1 -D_REENTRANT'
>>USE_VOIP=0 BUILD_CLIENT=0 BUILD_MISSIONPACK=0 BUILD_GAME_QVM=0
>>
>>The story:
>>
>>After doing the cross-compiling, the library versions were different between
>>the cross-compiling machine, and the executing machine.
>>I don't have authority to up/downgrade any of the libraries. Furthermore, I
>>tried to build the glibc library, which took FOREVER. But, kept failing
>>because the GCC was too old.
>>Anyway to make a long story short, someone suggested that I should try to
>>statically cross-compile ioquake3, so that it would run regardless of the
>>version discrepancies.
>>Version error:
>>./ioq3ded.sh4a: /lib/libc.so.6: version `GLIBC_2.11' not found (required by
>>./ioq3ded.sh4a)
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>>
>
>
>
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