I lurk on this mail list. And I don't know much about ioQuake3. But
generally you don't have to move files around with a quake engine.
Quake support different command line options, like -data or similar,
that allow the engine to search for his *.pak files in a particular
folder.  I don't know how this command parameter is called in ioQuake.


--Tei

postdata:
Quake build a "virtual disc" by mounting all the files he find in that
folder, and other similarily added folders.
This is usefull for modern OS's, where you want your programs to
reside in a different place your data...  not so much for OS's like
Windows, where data and programs often reside in the same place.
This "virtual disc" allow easily to replace files that appear in older
paks by files that appear in newer packs, in a way similar to how
cascade styles (CSS) overwrote older styles. And this make Quake
highly modable (exploitable?).

postdata:
A fun setup would be to copy all the files in a virtual ram disc. This
would give near instant load speed for levels and stuff.  I have not
seen virtual ram disc since windows 3.1..  do people have stopped to
create that capability on os's ?

postdata:
Another fun setup is to unpack all files, and put them in a USB
pendrive.  Since a USB is a solid memory state device, access times
are fast. This is good wen you access small files. Hard-disk are slow
to access files, because must physically move the read head. But are
fast as hell to read the data once is located.

postdata:
I think engines like Quake discard all data wen a level is reloaded.
So must be loaded again from disc. It would be helpfull if there where
something like 2 caches level, where data is discared from memory
(first cache), but is still cached in the second cache, so if the
player reload the level, he get instantaneous times (not the longer
time he get wen he first load the level).   I don't know if ioQuake3
already have this optimization, and maybe is not needed since Quake
don't really work with large files, I think.


On 15 November 2012 16:53, Ingo Jaeckel <ingo.jaec...@gmail.com> wrote:
> Awesome! Thanks for the quick response!
>
>
> On Thu, Nov 15, 2012 at 10:38 AM, Patrick Baggett
> <baggett.patr...@gmail.com> wrote:
>>
>> The pak files are completely OS and CPU architecture neutral. You can
>> freely copy them around and they should work.
>>
>> On Thu, Nov 15, 2012 at 8:54 AM, Ingo Jaeckel <ingo.jaec...@gmail.com>
>> wrote:
>>>
>>> Hi,
>>>
>>> First of all, thanks for all the great docs and downloads! I want to buy
>>> Q3A on Steam and extract the pak0.pk3 files from there to play it on MacOS
>>> and Linux. Steam only sells the Windows version of Q3A. Can I use the
>>> pak0.pk3 files of the Windows version to play on MacOS/Linux using your
>>> installers? Or are the pak0.pk3 files OS-specific?
>>>
>>> Thanks!
>>> Ingo
>>>

--
--
ℱin del ℳensaje.
_______________________________________________
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.

Reply via email to