On Wednesday, 17. October 2012 13:51:17 Willi Schinmeyer wrote:
> I'm fairly sure a hitch is simply a frame that takes very long, i.e. the
> game warning about stuttering, which presumably might lead to
> inaccuracies and other problems.

You got it right. A hitch warning is emitted if the computation of a server 
frame starts too late for a given value in sv_fps.

This happens frequently on start of maps, due to long latencies of disk I/O 
when server needs to open big pak files. It is quite normal and nothing to 
worry about, as long as it only happens during map change.
If it happens during gameplay, the server is simply overtaxed.

-- 
Thilo Schulz

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