On 4 July 2012 08:06, uZu <u...@qlone.org> wrote:
> Hello,
> Fabien Sanglard did a really good job at looking at the idtech3 and
> published his code review at http://fabiensanglard.net/quake3/index.php
> He already analyzed other id engines and produces some really good
> documentation IMHO.
> Good reading ;)

More documentation is always good.

I would love for this to become a serie.  I am curious how engines
like Unreal or Crytek or Unity work, and having documentation of this
quality would be awesome.

Too bad theres not a plug somewhere recomending ioQuake3.  With
articles like this you can attract investigators, students and other
cool people to work with the Quake3 engine. The risk is for then to
use vanilla Quake3 and don't benefict from the fix and enhancements of
ioQuake3.    This has happened before wen cool people make awesome
things (like full raytracing rendering) using vanilla Quake engines :P


Is not http://fd.fabiensanglard.net/quake3/q3_workspace_architecture2.png
beatiful?


NOTE: IANAIOQD  (I am not a ioQuake3 dev, just a random internet guy
lurking on the mail list).
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