I'm just going to go ahead and say that room rotation probably won't happen due to the way Quake3 levels are stored (it is called a "BSP" if you'd like to read about it on wiki). There might be some other way to make something move, but if I recall, Quake3 was pretty bare when it came to stuff like doors and moving platforms.
Just take that as a preliminary answer, I'll let someone else fill in some details. Patrick On Thu, Sep 9, 2010 at 9:59 AM, Edson <lottal...@gmail.com> wrote: > Last weekend, i saw in youtube a map from God Of War 3, the map“s name is > labyrinth i think, but the point here is some feature to rotate the room > where player lies to help him to reach some door or gateway in a place too > high to get. > I think would be very fun to play a deathmatch or single player mod with > such a puzzle challenge, i believe its not so hard to implement, what do you > think about it? > > Regards, > *LottaLava* > > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
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