I suppose that is possible with a demo file, if Quake3 support demo files :-)
Could be faster to do a grep on the SRC and see if is running on a
area where i can do "damage". I doubt it.

On 29 May 2010 20:08, eviljoel <evilj...@linux.com> wrote:
> Hey,
>
> It would be really cool if you could somehow take a screen shot of a
> scene with the fake sqrt() function then save the scene, reload it and
> take a screen shot with the true sqrt() function.  You could then use
> photoshop or something to detect the differences between the two
> images.
>
> Later,
> EJ
>
>
> On Sat, May 29, 2010 at 1:03 PM, Michael Menegakis <arx...@gmail.com> wrote:
>> On Sat, May 29, 2010 at 4:55 PM, Thilo Schulz <a...@ats.s.bawue.de> wrote:
>>> the max. relative error is 0.175% over all floats.
>>
>> OK, that's relatively, not completely marginal. If one is going to go
>> with a 'safe' approach (since I noticed if it's replaced with sqrt()
>> benchmarking doesn't show anything noticeable) do they have to do it
>> only on server, the client or both?
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