I suppose that is possible with a demo file, if Quake3 support demo files :-) Could be faster to do a grep on the SRC and see if is running on a area where i can do "damage". I doubt it.
On 29 May 2010 20:08, eviljoel <evilj...@linux.com> wrote: > Hey, > > It would be really cool if you could somehow take a screen shot of a > scene with the fake sqrt() function then save the scene, reload it and > take a screen shot with the true sqrt() function. You could then use > photoshop or something to detect the differences between the two > images. > > Later, > EJ > > > On Sat, May 29, 2010 at 1:03 PM, Michael Menegakis <arx...@gmail.com> wrote: >> On Sat, May 29, 2010 at 4:55 PM, Thilo Schulz <a...@ats.s.bawue.de> wrote: >>> the max. relative error is 0.175% over all floats. >> >> OK, that's relatively, not completely marginal. If one is going to go >> with a 'safe' approach (since I noticed if it's replaced with sqrt() >> benchmarking doesn't show anything noticeable) do they have to do it >> only on server, the client or both? >> _______________________________________________ >> ioquake3 mailing list >> ioquake3@lists.ioquake.org >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. >> > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > -- -- ℱin del ℳensaje. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.