On Fri, Mar 15, 2019 at 4:16 PM Levi Morrison <le...@php.net> wrote: > Personally, I think pass by-value with copy-on-write semantics like > arrays is the sweet spot. Mutability is fine if it is localized. >
If we introduce something like this, I think it is very important that it does not use the same property access syntax as ordinary objects, which are not copy-on-write. I do not want to be second guessing whether $x->y = $z is going to copy or not. Possibly such struct types should indeed use the array access syntax, because array access is generally copy-on-write (the exception being ArrayAccess objects). > I think having a no-constructor construction syntax is also a good > idea. I've discussed it with a few people, but don't can't remember if > it's ever been brought up on-list. Basically, the idea is to use a > JSON-like syntax with the type-name in front, and I think it can be > fine to use on regular classes that don't have a constructor too: > > struct Point2d { > float $x; > float $y; > } > > $origin = Point2D { x: 0, y: 0 }; > > This syntax has no conflicts. We could also add an object literal > syntax for creating ad-hoc stdClass objects like so: `$obj = { x: 1, > y: 1}`. This has an ambiguity, but I believe I have solved the issue > without too much trouble once before. > This syntax has no conflicts in the sense that the grammar is unambiguous, but I believe it does conflict under LR(1). The problem is the alternative array access syntax, which makes Point2D { x } currently valid syntax. We can distinguish it at the ":", but by this point a shift/reduce descision on "{" must have already been made. (We can likely hack around this.) Nikita