Perhaps a new concept in class-based OO programming, I'm not sure. Depending on your perspective you could call it ancestor overloading (or upstream overloading) or class underloading.
We are increasingly developing with the aid of frameworks & libraries. In fact, this idea came from my current project using the Zend Framework. These libraries, while greatly extensible, are also fairly self-extending. That is, they include many classes that extend many classes, which is great. As consumers of these libraries, we can extend the classes and consume the API however we please, but there is one sticking point. We cannot change classes that many other classes extend without extending or changing each child class and then making sure that our code uses the new class. For a concrete example, I was working with the Zend_Form_Element subclasses, and I realized that I wanted to change some of the default behavior (in Zend_Form_Element). - at this point I will assume the reader understands why I wouldn't want to just start changing the Zend library files - There are many subclasses of Zend_Form_Element. If you want to change the default behavior for all of them, you have 3 choices currently: 1. Directly edit the Zend_Form_Element file in the library, -bad for updates & other projects that use the library 2. subclass Zend_Form_Element and change declaration of the descendants to extend new class - same problems 3. extend each child class and implement those subclasses in your app code -very tedious and TONS of repeated code, breaks consistency of API for developers. There could be a better way, if we could insert a class into the family tree. And that's the heart of this idea, so I'll repeat it: * insert a class into the family tree * Image we do it using an alternative keyword to "extends", such as "overloads". Example: class Library_Class { } class Library_Subclass extends Library_Class {} and then: class My_LibClass_Overload overloads Library_Class{} Now new instances of Library_Subclass actually extend My_LibClass_Overload, which "extends" Library_Class. The developer would then code My_LibClass_Overload as if it were declared like this: class Library_Class {} class My_LibClass_Overload extends Library_Class {} class Library_Subclass extends My_LibClass_Overload {} But indeed the declaration of Library_Subclass would *not* have to change. This way developers could "extend" default functionality and have *existing* library classes pick up the new functionality without redeclaring anything in the library. Downstream classes would still override any methods that they redeclare. If you wanted to have end-point classes in the library have different behavior, you would overload them instead, such as class My_LibSubclass_Overload overloads Lib_Subclass {} The benefit is that the application code can still consume "standard" classes, such as Library_Subclass and not need to know or care about the extended functionality. Going back to my concrete example, my code could then still use Zend_Form_Element_Text, but benefit from the modifications I added, without me having to touch the library code. I hope I've explained clearly what this could look like. I'm a younger developer, so forgive me if I'm rough on the terminology -perhaps overload/underload is not the best word for this functionality. Also, I'm not sure if there are other class-based OO languages that allow this kind of behavior... Prototypal languages perhaps, as is the case with javascript and the Obj.prototype which (combined with anonymous functions) allows you to extend the "base" functionality of other objects that "extend" it. Thank you for your comments and thoughts! Chris Trahey Web Applications Developer Database Administrator CSISD [Technology] footnote: I sent this message from a different address and it did not show up. I tested sending to internals-h...@lists.php.net and did not get a response -so I assume there is an outgoing issue on my other server's side. Forgive me if this message shows up again.