Hi Richard,
class A {
public $bs = array();
function addB() {
$this->bs[] = new B($this);
}
}
class B {
public $parent;
function __construct($parent) {
$this->parent = $parent;
}
}
function doSomething() {
$a = new A();
$a->addB();
$a->addB();
}
See the problem? The object $a isn't available from global space, but
because of the circular reference, A and all its Bs won't be picked up
by the garbage collector. Have this 22 000 times and you run out of memory.
Best regards,
Arnold
Richard Lynch wrote:
On Fri, August 10, 2007 6:01 pm, Nathanael D. Noblet wrote:
I'm not a PHP OOP expert, so this could be 100% wrong, but...
$obj = new A(); in a loop the object's never released from memory
because of the internal references it holds. __destruct is not called
until the end of script execution etc. Now normally in a web request
If __destruct isn't being called until the end of the script, then PHP
thinks you still have some way of accessing that object, and it can't
free it.
situation this isn't a big deal. However I'm using it in a batch and
loop over 22 000 records. Since re-assigning the single object I use
isn't freeing any memory it consumes quite a bit.
Perhaps set some things to NULL or unset them explicitly to convince
PHP that you are done with them.
I have gotten around
it by creating a special function in the object to manually release
the
recursive references.
Well, there you go.
Release the references so PHP knows you are done with them.
However it would be nice if there were some sort
of 'magic' function that could be called on an object so that it knows
it is being deleted, sort of like a __preDestruct or something like
that... Is that a bad idea? Or I guess better able to handle recursive
references in objects would be the other way to solve it I guess.
__destruct is called right before PHP destroys the object.
There really isn't any event of any significance for a __perDesctruct...
Either you're done with it, or you're not...