> On Sep 17, 2024, at 10:15, Jordan LeDoux <jordan.led...@gmail.com> wrote: > > > > On Tue, Sep 17, 2024 at 1:18 AM Rowan Tommins [IMSoP] <imsop....@rwec.co.uk > <mailto:imsop....@rwec.co.uk>> wrote: >> On 14/09/2024 22:48, Jordan LeDoux wrote: >> > >> > 1. Should the next version of this RFC use the `operator` keyword, or >> > should that approach be abandoned for something more familiar? Why do >> > you feel that way? >> > >> > 2. Should the capability to overload comparison operators be provided >> > in the same RFC, or would it be better to separate that into its own >> > RFC? Why do you feel that way? >> > >> > 3. Do you feel there were any glaring design weaknesses in the >> > previous RFC that should be addressed before it is re-proposed? >> > >> >> I think there are two fundamental decisions which inform a lot of the >> rest of the design: >> >> 1. Are we over-riding *operators* or *operations*? That is, is the user >> saying "this is what happens when you put a + symbol between two Foo >> objects", or "this is what happens when you add two Foo objects together"? > > If we allow developers to define arbitrary code which is executed as a result > of an operator, we will always end up allowing the first one. > >> 2. How do we despatch a binary operator to one of its operands? That is, >> given $a + $b, where $a and $b are objects of different classes, how do >> we choose which implementation to run? >> > > This is something not many other people have been interested in so far, but > interestingly there is a lot of prior art on this question in other > languages! :) > > The best approach, from what I have seen and developer usage in other > languages, is somewhat complicated to follow, but I will do my best to make > sure it is understandable to anyone who happens to be following this thread > on internals. > > The approach I plan to use for this question has a name: Polymorphic Handler > Resolution. The overload that is executed will be decided by the following > series of decisions: > > 1. Are both of the operands objects? If not, use the overload on the one that > is. (NOTE: if neither are objects, the new code will be bypassed entirely, so > I do not need to handle this case) > 2. If they are both objects, are they both instances of the same class? If > they are, use the overload of the one on the left. > 3. If they are not objects of the same class, is one of them a direct > descendant of the other? If so, use the overload of the descendant. > 4. If neither of them are direct descendants of the other, use the overload > of the object on the left. Does it produce a type error because it does not > accept objects of the type in the other position? Return the error and abort > instead of re-trying by using the overload on the right. > > This results from what it means to `extend` a class. Suppose you have a class > `Foo` and a class `Bar` that extends `Foo`. If both `Foo` and `Bar` implement > an overload, that means `Bar` inherited an overload. It is either the same as > the overload from `Foo`, in which case it shouldn't matter which is executed, > or it has been updated with even more specific logic which is aware of the > extra context that `Bar` provides, in which case we want to execute the > updated implementation. > > So the implementation on the left would almost always be executed, unless the > implementation on the right comes from a class that is a direct descendant of > the class on the left. > > `Foo + Bar` > `Bar + Foo` > > In practice, you would very rarely (if ever) use two classes from entirely > different class inheritance hierarchies in the same overload. That would > closely tie the two classes together in a way that most developers try to > avoid, because the implementation would need to be aware of how to handle the > classes it accepts as an argument. > > The exception to this that I can imagine is something like a container, that > maybe does not care what class the other object is because it doesn't mutate > it, only store it. > > But for virtually every real-world use case, executing the overload for the > child class regardless of its position would be preferred, because overloads > will tend to be confined to the core types of PHP + the classes that are part > of the hierarchy the overload is designed to interact with. > >> >> >> Finally, a very quick note on the OperandPosition enum: I think just a >> "bool $isReversed" would be fine - the "natural" expansion of "$a+$b" is >> "$a->operator+($b, false)"; the "fallback" is "$b->operator+($a, true)" >> >> >> Regards, >> >> -- >> Rowan Tommins >> [IMSoP] > > This is similar to what I originally designed, and I actually moved to an > enum based on feedback. The argument was something like `$isReversed` or > `$left` or so on is somewhat ambiguous, while the enum makes it extremely > explicit. > > However, it's not a design detail I am committed to. I just want to let you > know why it was done that way. > > Jordan
To be clear: I’m very much in favor of operator overloading. I frequently work with both Money value objects, and DateTime objects that I need to manipulate through arithmetic with others of the same type. What if I wanted to create a generic `add($a, $b)` function, how would I type hint the params to ensure that I only get “addable” things? I would expect that to be: - Ints - Floats - Objects of classes with “operator+” defined I think that an interface is the right solution for that, and you can just union with int/float type hints: add(int | float | Addable …$operands) (or add(int | float | (Foo & Addable) …$operands) Is this type of behavior even allowed? I think the intention is that it must be otherwise the decision over which overload method gets called is drastically simplified. Perhaps for a first iteration, operator overloads only work between objects of the same type or their descendants — and if a descendant overrides the overload, the descendants version is used regardless of left/right precedence. I suspect this will simplify the complexity of the magic, and solve the majority of cases where operator overloading is desired. - Davey