> I cannot speak to the implementation details. From a design perspective, I am tentatively positive on operator overloading, with separate method for each operator, BUT, the big question for me is the rules around type compatibility. > > Can you only compare 2 of the same type? What about subclasses? Can that differ if a subclass overrides that method? What happens to commutativity then? Can you compare based on an interface?
I do not think the types should be restricted at all. For a numeric-like object like an money value, adding an scalar like an integer or float is quite useful (e.g. $a + 2.5), for things like vectors this would be not resolvable (you can only add between vectors, while multiplication with an scalar is valid). In my opinion the object should determine the operands types and decide if it can handle it or not (and then throwing an exception). As long as PHP does not allow function overloading with different types (like C# does), I see no other possibility except deciding on runtime if the type is supported. For sub classes this is more difficult. I guess in the most use cases defining a good operation handler in a sub class is sufficient, so maybe the operation handlers could be required to be final. Another possibility would be to let the user handle this situation completely, even if this could lead to undesired behavior. In my opinion the most elegant solution, would be if an operator handler could somehow signal that it does not support the type passed (maybe by returning null, or throwing a special OperandTypeNotSupportedException), so that PHP can try to call the operation handler on the right operand (that is one of the reasons I like passing both operands to a static handler). > Also, I want to reiterate: Any of these operations MUST be designed to return a new value, never modify in place. These operators only make sense on value objects, not service objects, and value objects should be immutable. I agree with that. The best solution here would be an integrated support for immutable value objects (which could become quite complex on its own), but I wonder if it would be sufficient if copies of the objects instances are passed to the operator handler. The user could then change the scalar properties of the object like he wants, without changing the operands objects. > Frankly I'd avoid bitwise operators entirely for now. I'm not even sure how you'd use those... They could be maybe useful for mathematical objects, that define more than the four basic arithmetic operators (like the cross vs dot on vectors, or tensor product) or four things like length-safe binary number objects. Also I would say they are not used very often in normal PHP, so redefining them as custom operators would be less confusing, then using other operators for that. But I can understand everyone who dislike the idea of overloading them, for the reason that their used could become too confusing. If there is to be an voting on an RFC, maybe it should be split into a voting on the arithmetic operators/concatenation and a voting on the bitwise operators. Greetings, Jan Böhmer -- PHP Internals - PHP Runtime Development Mailing List To unsubscribe, visit: http://www.php.net/unsub.php