Hi I have notice that quick 3d has a really bad performance in android. One of the thinks that are bottlenecks are textures, I am currently testing a demo in desktop here I achieve 120 fps. In android, with a smaller texture than in desktop is like 8 fps. Also skyboxes dont work properly. In iPhone the performance is good, like in desktop.
I probably not skilled enought to tackled this, but I would like some pointers in what can be done to improve this in android, some hints in were to start looking for. Thanks João
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