Hi

I have notice that quick 3d has a really bad performance in android.
One of the thinks that are bottlenecks are textures, I am currently testing
a demo in desktop here I achieve 120 fps. In android, with a smaller
texture than in desktop is like 8 fps.
Also skyboxes dont work properly. In iPhone the performance is good, like
in desktop.

I probably not skilled enought to tackled this, but I would like some
pointers in what can be done to improve this in android, some hints in were
to start looking for.

Thanks
João
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