On Tuesday, 24 January 2023 08:45:25 PST Adam Light wrote: > Outside of inertia, which is powerful, one consideration may be cost. While > there is a free "Community" version of Visual Studio, it places pretty > strict limitations on the kind of companies that can use it. A single user > perpetual license is about $500 USD and, in my experience, not particularly > easy to purchase for a small team. One can purchase a license for > themselves through the Microsoft store, but as far as I could tell > purchasing a small handful of licenses requires each person to do the > purchase themselves (and deal with getting reimbursed) or you must go > through a reseller, and we haven't been able to find a reseller > willing/able to sell us perpetual copies (I'm not sure how hard our > purchasing pers.
Ah, interesting. I'd completely forgotten Visual Studio is a paid product (who had the bright idea of charging for the ability to develop software for a given OS? Don't they want to enrich said OS with more software?). I only use the Build Tools because I only build SW on Windows from the command line, after pushing there from my Linux development machine. I think the Build Tools are free, but as in my earlier reply to Scott, I have no idea if you can use the toolchain of one version in an older IDE. I know the newer VS bundles have the older toolchains; that's not what I am asking. I am wondering if the VS 2019 IDE can drive builds with the VS 2022 Build Tools. What I also didn't know is that if you've purchased the licence for a given VS, you're not entitled to the upgrade to the next. I know this is how it used to be with Microsoft Office back in the 90s and even the old Visual Studios, but I thought this practice was long gone. You can upgrade Windows for free, after all. -- Thiago Macieira - thiago.macieira (AT) intel.com Cloud Software Architect - Intel DCAI Cloud Engineering
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