Hey,

Op 29-08-16 om 14:35 schreef Kumar, Mahesh:
> This patch implements new DDB allocation algorithm as per HW team
> suggestion. This algo takecare of scenario where we allocate less DDB
> for the planes with lower relative pixel rate, but they require more DDB
> to work.
> It also takes care of enabling same watermark level for each
> plane, for efficient power saving.
Patch 2 and 3 look ok, I'm not a watermark expert though. :)

To be honest, skylake watermarks are very complicated with all the 
interdepencies. I can understand this helps,
but if you do separate per crtc atomic commits, it doesn't help a update for 
crtc1 may introduce a vblank wait on crtc2 and the other way around. This will 
drop the framerate to half.

Is there no way around it?

~Maarten
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