Without emitting the default 3DSTATE_WM_DEPTH_STENCIL state the test
will fail.

Signed-off-by: Imre Deak <imre.d...@intel.com>
---
 lib/rendercopy_gen9.c | 10 ++++++++--
 1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/lib/rendercopy_gen9.c b/lib/rendercopy_gen9.c
index e20a84f..b7b133c 100644
--- a/lib/rendercopy_gen9.c
+++ b/lib/rendercopy_gen9.c
@@ -821,7 +821,13 @@ gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t 
kernel) {
 }
 
 static void
-gen8_emit_depth(struct intel_batchbuffer *batch) {
+gen9_emit_depth(struct intel_batchbuffer *batch)
+{
+       OUT_BATCH(GEN8_3DSTATE_WM_DEPTH_STENCIL | (4 - 2));
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+
        OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2));
        OUT_BATCH(0);
        OUT_BATCH(0);
@@ -999,7 +1005,7 @@ void gen9_render_copyfunc(struct intel_batchbuffer *batch,
        OUT_BATCH(GEN6_3DSTATE_SCISSOR_STATE_POINTERS);
        OUT_BATCH(scissor_state);
 
-       gen8_emit_depth(batch);
+       gen9_emit_depth(batch);
 
        gen7_emit_clear(batch);
 
-- 
1.9.1

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