On Tue, Oct 28, 2014 at 11:57:50AM +0000, Arun Siluvery wrote:
> WaDisableInstructionShootdown:chv
> WaForceEnableNonCoherent:chv
> WaHdcDisableFetchWhenMasked:chv
> WaDisableFenceDestinationToSLM:chv (pre-production)
> 
> s/WaDisableDopClockGating/WaDisableRowChickenDopClockGating, because another
> CHV WA is defined with the same name in intel_pm.c for a different reg.
> 
> For: VIZ-4090
> Signed-off-by: Arun Siluvery <arun.siluv...@linux.intel.com>
> ---
>  drivers/gpu/drm/i915/i915_reg.h         |  2 ++
>  drivers/gpu/drm/i915/intel_ringbuffer.c | 20 ++++++++++++++++++--
>  2 files changed, 20 insertions(+), 2 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
> index 77fce96..840e5d9 100644
> --- a/drivers/gpu/drm/i915/i915_reg.h
> +++ b/drivers/gpu/drm/i915/i915_reg.h
> @@ -5024,6 +5024,7 @@ enum punit_power_well {
>  /* GEN8 chicken */
>  #define HDC_CHICKEN0                         0x7300
>  #define  HDC_FORCE_NON_COHERENT                      (1<<4)
> +#define  HDC_DONOT_FETCH_MEM_WHEN_MASKED     (1<<11)
>  #define  HDC_FENCE_DEST_SLM_DISABLE          (1<<14)
>  
>  /* WaCatErrorRejectionIssue */
> @@ -5941,6 +5942,7 @@ enum punit_power_well {
>  #define   GEN9_DG_MIRROR_FIX_ENABLE  (1<<5)
>  
>  #define GEN8_ROW_CHICKEN             0xe4f0
> +#define   INSTRUCTION_SHOOTDOWN_DISABLE (1<<9)
>  #define   PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE      (1<<8)
>  #define   STALL_DOP_GATING_DISABLE           (1<<5)
>  
> diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c 
> b/drivers/gpu/drm/i915/intel_ringbuffer.c
> index a8f72e8..2c07a02 100644
> --- a/drivers/gpu/drm/i915/intel_ringbuffer.c
> +++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
> @@ -788,14 +788,30 @@ static int chv_init_workarounds(struct intel_engine_cs 
> *ring)
>       struct drm_i915_private *dev_priv = dev->dev_private;
>  
>       /* WaDisablePartialInstShootdown:chv */
> +     /* WaDisableInstructionShootdown:chv */
>       WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN,
> -               PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE);
> +                       PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE |
> +                       (dev->pdev->revision < 0x06 ?
> +                        INSTRUCTION_SHOOTDOWN_DISABLE : 0));

I think we should just drop the current early pre-prod workarounds, and
not add more of them.

>  
>       /* WaDisableThreadStallDopClockGating:chv */
>       WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN,
>                 STALL_DOP_GATING_DISABLE);
>  
> -     /* WaDisableDopClockGating:chv (pre-production hw) */
> +     /* Use Force Non-Coherent whenever executing a 3D context. This is a
> +      * workaround for a possible hang in the unlikely event a TLB
> +      * invalidation occurs during a PSD flush.
> +      */

We haven't generally documented the w/as in any great detail. Does it
help someone if we start doing that?

> +     /* WaForceEnableNonCoherent:chv */
> +     /* WaHdcDisableFetchWhenMasked:chv */
> +     /* WaDisableFenceDestinationToSLM:chv (pre-production) */
> +     WA_SET_BIT_MASKED(HDC_CHICKEN0,
> +                       HDC_FORCE_NON_COHERENT |
> +                       HDC_DONOT_FETCH_MEM_WHEN_MASKED |
> +                       (dev->pdev->revision < 0x06 ?
> +                        HDC_FENCE_DEST_SLM_DISABLE : 0));
> +
> +     /* WaDisableRowChickenDopClockGating:chv (pre-production hw) */
>       WA_SET_BIT_MASKED(GEN7_ROW_CHICKEN2,
>                 DOP_CLOCK_GATING_DISABLE);
>  
> -- 
> 2.1.2
> 
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-- 
Ville Syrjälä
Intel OTC
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