On Tue, Oct 07, 2014 at 11:29:30AM +0300, Ville Syrjälä wrote:
> We do it automagically but we make the decision based on the primary
> plane pixel format which is a bit silly considering there are sprites
> and whatnot to consider. Maybe we should just always go for deep color
> whenever possible? Anyway that's a separate topic.

Yes and yes. The one thing I'm not sure about (and why I haven't)
submitted that patch is that I'm not sure about what do to with the dither
bit on the different platforms.
-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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