On Mon, Jul 28, 2014 at 11:26:38AM +0200, Daniel Vetter wrote: > Oh, I guess that's the tricky bit why the old approach never worked - > because reset_in_progress is set we failed the context/ppgtt loading > through the rings and screwed up. > > Problem with your approach is that we want to bail out here if a reset is > in progress, so we can't just eat the EAGAIN. If we do that we potentially > deadlock or overflow the ring. > > I think we need a different hack here, and a few layers down (i.e. at the > place where we actually generate that offending -EAGAIN). > > - Around the re-init sequence in the reset function we set > dev_priv->mm.reload_in_reset or similar. Since we hold dev->struct_mutex > no one will see that, as long as we never leak it out of the critical > section. > > - In the ring_begin code that checks for gpu hangs we ignore > reset_in_progress if this bit is set. > > - Both places need fairly big comments to explain what exactly is going > on.
This is going from bad to worse. I think you can do better if you looked at the problem afresh. -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list Intel-gfx@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/intel-gfx