On 7/4/2014 8:28 PM, Damien Lespiau wrote:
On Fri, Jul 04, 2014 at 03:14:02PM +0530, sonika.jin...@intel.com wrote:
+static int intel_primary_plane_set_property(struct drm_plane *plane,
+                                   struct drm_property *prop,
+                                   uint64_t val)
+{
+       struct drm_device *dev = plane->dev;
+       struct drm_i915_private *dev_priv = dev->dev_private;
+       struct intel_plane *intel_plane = to_intel_plane(plane);
+       struct intel_crtc *intel_crtc = to_intel_crtc(plane->crtc);
+       struct drm_crtc *crtc = &intel_crtc->base;
+       uint64_t old_val;
+
+       if (prop == plane->rotation_property) {
+               /* exactly one rotation angle please */
+               if (hweight32(val & 0xf) != 1)
+                       return -EINVAL;
+
+               old_val = intel_plane->rotation;
+               intel_plane->rotation = val;
+
+               if (intel_crtc->active && intel_crtc->primary_enabled) {
+                       intel_crtc_wait_for_pending_flips(crtc);
+
+               /* FBC does not work on some platforms for rotated planes */
+                       if (INTEL_INFO(dev)->gen <= 4 && !IS_G4X(dev)) {
+                               if (dev_priv->fbc.plane == intel_crtc->plane &&
+                                       intel_plane->rotation != 
BIT(DRM_ROTATE_0))
+                                       intel_disable_fbc(dev);
+                               /* If rotation was set earlier and new rotation 
is 0, we might
+                                * have disabled fbc earlier. So update it now 
*/
+                               else if (intel_plane->rotation == BIT(DRM_ROTATE_0) 
&&
+                                       old_val != BIT(DRM_ROTATE_0))
+                                       intel_update_fbc(dev);

I see a intel_update_fbc() called with the struct_mutext lock elsewhere,
don't we need it here as well?

         mutex_lock(&dev->struct_mutex);
         intel_update_fbc(dev);
         mutex_unlock(&dev->struct_mutex);

Sure, I'l add that and post the patch.
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