On Fri, Feb 07, 2014 at 11:59:29AM +0000, Goel, Akash wrote: > Please could you kindly elaborate here, it will help us to proceed further > with this patch.
As Chris said, instead of rolling your own code to track when flips are emitted to the ring, simply add a real request (with the add_request function) like the execbuf paths. Then add any additional trackin you need to our request structure. -Daniel > > Best Regards > Akash > > -----Original Message----- > From: Goel, Akash > Sent: Monday, January 13, 2014 3:17 PM > To: Chris Wilson > Cc: intel-gfx@lists.freedesktop.org > Subject: RE: [Intel-gfx] [PATCH 2/2] drm/i915/vlv: Replaced Blitter ring > based flips with MMIO Flips for VLV. > > >> Rather exporting deep magic from i915_gem, just emit the request after the > >> mmio flip and use the normal signalling mechanisms. There are other users > >> who could also use a request after a flip. > > Sorry, couldn't understand your point. > > With Command streamer based flips, we could use the cross ring MBOX mechanism > at Hw level, to ensure that buffer is flipped only when the rendering is > completed. > > But with MMIO flips, need to ensure that we somehow introduce a wait for the > rendering to complete, before updating the Display Surface Address register, > to effect the flip. > > Best Regards > Akash > > -----Original Message----- > From: Chris Wilson [mailto:ch...@chris-wilson.co.uk] > Sent: Thursday, January 09, 2014 5:02 PM > To: Goel, Akash > Cc: intel-gfx@lists.freedesktop.org > Subject: Re: [Intel-gfx] [PATCH 2/2] drm/i915/vlv: Replaced Blitter ring > based flips with MMIO Flips for VLV. > > On Thu, Jan 09, 2014 at 04:56:39PM +0530, akash.g...@intel.com wrote: > > From: Akash Goel <akash.g...@intel.com> > > > > Using MMIO based flips now on VLV for Media power well residency > > optimization. > > The blitter ring is currently being used just for the command streamer > > based flip calls. For pure 3D workloads, with MMIO flips, there will > > be no use of blitter ring and this will ensure the 100% residency in D0i3 > > for Media well. > > The other alternative of having Render ring based flip calls is not > > being used, as that option adversly affects the performance (FPS) of > > certain 3D Apps > > Rather exporting deep magic from i915_gem, just emit the request after the > mmio flip and use the normal signalling mechanisms. There are other users who > could also use a request after a flip. > -Chris > > -- > Chris Wilson, Intel Open Source Technology Centre > _______________________________________________ > Intel-gfx mailing list > Intel-gfx@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/intel-gfx -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/intel-gfx