The HW plane state is cleared and inited after we store the rotation to
it, so store it instead to the uapi state to match what we do with all
other plane state until intel_plane_copy_uapi_to_hw_state() is called.

Rotation for initial FBs is not supported atm, but let's still fix the
plane state setup here.

Signed-off-by: Imre Deak <imre.d...@intel.com>
---
 drivers/gpu/drm/i915/display/intel_display.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/i915/display/intel_display.c 
b/drivers/gpu/drm/i915/display/intel_display.c
index 5bfc06c46e28..12b54e032bc1 100644
--- a/drivers/gpu/drm/i915/display/intel_display.c
+++ b/drivers/gpu/drm/i915/display/intel_display.c
@@ -2468,11 +2468,11 @@ intel_find_initial_plane_obj(struct intel_crtc 
*intel_crtc,
        return;
 
 valid_fb:
-       intel_state->hw.rotation = plane_config->rotation;
+       plane_state->rotation = plane_config->rotation;
        intel_fill_fb_ggtt_view(&intel_state->view, fb,
-                               intel_state->hw.rotation);
+                               plane_state->rotation);
        intel_state->color_plane[0].stride =
-               intel_fb_pitch(fb, 0, intel_state->hw.rotation);
+               intel_fb_pitch(fb, 0, plane_state->rotation);
 
        __i915_vma_pin(vma);
        intel_state->vma = i915_vma_get(vma);
-- 
2.25.1

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