Treat all render engines to the RCS workarounds, simply to avoid using
engine->id when we are trying to think in terms of classes.

Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
---
 drivers/gpu/drm/i915/gt/intel_workarounds.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c 
b/drivers/gpu/drm/i915/gt/intel_workarounds.c
index d7da094170be..9e069286d3ce 100644
--- a/drivers/gpu/drm/i915/gt/intel_workarounds.c
+++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c
@@ -1354,7 +1354,7 @@ engine_init_workarounds(struct intel_engine_cs *engine, 
struct i915_wa_list *wal
        if (I915_SELFTEST_ONLY(INTEL_GEN(engine->i915) < 8))
                return;
 
-       if (engine->id == RCS0)
+       if (engine->class == RENDER_CLASS)
                rcs_engine_wa_init(engine, wal);
        else
                xcs_engine_wa_init(engine, wal);
-- 
2.20.1

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