From: Damien Lespiau <damien.lesp...@intel.com>

Just like HSW, VLV does not have a sprite scale. Set
intel_plane->can_scale accordingly.

Signed-off-by: Damien Lespiau <damien.lesp...@intel.com>
---
 drivers/gpu/drm/i915/intel_sprite.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_sprite.c 
b/drivers/gpu/drm/i915/intel_sprite.c
index 24b8231..9c378f5 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -700,7 +700,7 @@ intel_plane_init(struct drm_device *dev, enum pipe pipe)
                break;
 
        case 7:
-               if (IS_HASWELL(dev))
+               if (IS_HASWELL(dev) || IS_VALLEYVIEW(dev))
                        intel_plane->can_scale = false;
                else
                        intel_plane->can_scale = true;
-- 
1.7.7.5

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