Knowing the state of the engine when hangcheck thinks it is stalling is
useful for both debugging hangcheck itself and the potential cause of an
unwanted stall.

Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahti...@linux.intel.com>
Cc: Mika Kuoppala <mika.kuopp...@linux.intel.com>
---
 drivers/gpu/drm/i915/intel_hangcheck.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/intel_hangcheck.c 
b/drivers/gpu/drm/i915/intel_hangcheck.c
index 95bbb5a79c4f..0acd9dd3ed5c 100644
--- a/drivers/gpu/drm/i915/intel_hangcheck.c
+++ b/drivers/gpu/drm/i915/intel_hangcheck.c
@@ -349,13 +349,18 @@ static void hangcheck_accumulate_sample(struct 
intel_engine_cs *engine,
 
        case ENGINE_ACTIVE_HEAD:
        case ENGINE_ACTIVE_SUBUNITS:
-               /* Seqno stuck with still active engine gets leeway,
+               /*
+                * Seqno stuck with still active engine gets leeway,
                 * in hopes that it is just a long shader.
                 */
                timeout = I915_SEQNO_DEAD_TIMEOUT;
                break;
 
        case ENGINE_DEAD:
+               if (drm_debug & DRM_UT_DRIVER) {
+                       struct drm_printer p = drm_debug_printer("hangcheck");
+                       intel_engine_dump(engine, &p, "%s", engine->name);
+               }
                break;
 
        default:
-- 
2.15.1

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