Chris Wilson <ch...@chris-wilson.co.uk> writes:

> In the null state batch, we try to load the CC_STATE_POINTERS, but pass
> in a pointer to invalid state for the color-calc and depth-stencil
> state. In the rendercopy batch this was imported from, the 1024 offset
> used is known to be 64bytes of zeroes. Tweaking the
> gen6_null_state_batch to point those two offset at known zeroes however
> was not sufficient.
>
> The effect of loading depth-stencil and color-calc causes the golden
> renderstate batch to take 10s (yes, ten seconds) on my snb gt1 (i5-2500).
>
> It would be nice if we could drop this incomplete "golden render state"
> entirely.
>

Agreed. But until then, lets do changes through igt/tools/null_state_gen.
Patch posted.
-Mika

> Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
> Cc: Mika Kuoppala <mika.kuopp...@linux.intel.com>
> ---
>  drivers/gpu/drm/i915/intel_renderstate_gen6.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/intel_renderstate_gen6.c 
> b/drivers/gpu/drm/i915/intel_renderstate_gen6.c
> index 11c8e7b3dd7c..46cfc405ca30 100644
> --- a/drivers/gpu/drm/i915/intel_renderstate_gen6.c
> +++ b/drivers/gpu/drm/i915/intel_renderstate_gen6.c
> @@ -107,8 +107,8 @@ static const u32 gen6_null_state_batch[] = {
>       0x00000000,
>       0x780e0002,
>       0x00000441,
> -     0x00000401,
> -     0x00000401,
> +     0x00000400,
> +     0x00000400,
>       0x78021002,
>       0x00000000,
>       0x00000000,
> -- 
> 2.13.3
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