The flow of requests is a nebulous concept, so explain it in the words of an expert, a Time Lord.
Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk> --- drivers/gpu/drm/i915/i915_gem_request.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/i915/i915_gem_request.h b/drivers/gpu/drm/i915/i915_gem_request.h index 580f652f447e..4de57d978453 100644 --- a/drivers/gpu/drm/i915/i915_gem_request.h +++ b/drivers/gpu/drm/i915/i915_gem_request.h @@ -57,7 +57,12 @@ struct i915_dependency { #define I915_DEPENDENCY_ALLOC BIT(0) }; -/* Requests exist in a complex web of interdependencies. Each request +/* + * "People assume that time is a strict progression of cause to effect, but + * actually, from a nonlinear, non-subjective viewpoint, it's more like a big + * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015 + * + * Requests exist in a complex web of interdependencies. Each request * has to wait for some other request to complete before it is ready to be run * (e.g. we have to wait until the pixels have been rendering into a texture * before we can copy from it). We track the readiness of a request in terms -- 2.13.3 _______________________________________________ Intel-gfx mailing list Intel-gfx@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/intel-gfx