On Wed, Jul 04, 2012 at 09:52:11AM +0200, Daniel Vetter wrote:
> On Tue, Jul 03, 2012 at 02:16:42PM -0700, Stéphane Marchesin wrote:
> > The up and down thresholds are very asymetric, so it is possible
> > to have a case where a spike of rendering increases the GPU clock to
> > the max (because the up threshold is low) and then a simple blinking
> > cursor is enough to keep the clock at the maximum speed forever
> > (because the down threshold is high).
> > 
> > Lowering the down threshold allows the GPU clock to go back down even
> > when there is a blinking cursor on the screen.
> > 
> > Signed-off-by: Stéphane Marchesin <marc...@chromium.org>
> 
> I've just merged Eugeni's hsw rc6 patches - those contain newly tuning
> variables. Can you maybe try out whether these would have the same effect?
> I'd prefer to simple enable these, presuming that the hw guys we've got
> them from did some decent tuning ...

Ping.

3.6 merge window is approach fast and I think I'd be good to get this in
... Or something similar, based on the hsw ratio between downclock and
upclock limit, but with the slightly bigger thresholds used by ivb/snb for
upclocks maybe?
-Daniel
-- 
Daniel Vetter
Mail: dan...@ffwll.ch
Mobile: +41 (0)79 365 57 48
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