Use XTS for basic check and passed.
No regression found.
Tested-by: He Junyan<junyan...@linux.intel.com>

  -----Original Message-----
  From:
  glamor-bounces+zhigang.gong=linux.intel....@lists.freedesktop.org
  [mailto:glamor-bounces+zhigang.gong=linux.intel.com@lists.freedesktop.o
  rg] On Behalf Of Chris Wilson
  Sent: Wednesday, January 11, 2012 2:01 AM
  To: zhigang.g...@gmail.com
  Cc: intel-gfx@lists.freedesktop.org; zhigang.g...@linux.intel.com;
  zhigang.g...@gmail.com; gla...@lists.freedesktop.org
  Subject: Re: [Glamor] [PATCH v2] uxa/glamor: Create glamor pixmap by
  default.

  On Wed, 11 Jan 2012 10:01:09 +0800, zhigang.g...@gmail.com wrote:
  From: Zhigang Gong<zhigang.g...@linux.intel.com>

  A minor fix, after convert the old pixmap to the textured-drm pixmap,
  we need to modify the old pixmap's header to make sure the
  width/height and stride are the same as the new textured-drm BO.
  We can not just call FatalError there, but should just propagate the error
  so that the client at least sees BadMatch and X doesn't simply die... How
  Agree. X server should not die for a unsupported client application. Maybe I
  can just change it to put a warning indicator there.

  As to propagate the error to client, I have no idea how to pass a BadMatch
  error To client.
  Just return the old texture_only pixmap, and the pixmap_flink will get a 0
  name, and then
  the client will get a 0 buffer name. If the client check the buffer name
  then it can
  find something bad happened. If it doesn't, then client may trigger a
  segfault which
  is what mutter does currently.  Any hint here?

  does this resolve the issue of mesa replacing a bo for a glamor pixmap
  even though we've exported it? Or is that simply an orthogonal problem to
  be tackled later?
  My understanding is for the texture which is bound to KHR Image by using
  EGLlImageTargetTexture2DOES, mesa will not replacing its BO to a new one.
  For those pure glamor pixmap, as we never export a pure glamor pixmap's BO,
  it
  will not be a problem. The fixup_glamor will convert a texture only
  pixmap to a textured_drm pixmap eventually, then after we export its BO,
  mesa will not change it.  Right?

  ---
  As create glamor pixmap by default will get much better performance by
  using the textured-drm pixmap, this commit is to make that the default
  behaviour when configure to use glamor.

  A side effect is that for those glamor pixmaps, they don't have a
  valid BO attached to it and thus it fails to get a DRI drawable. This
  commit also fixes that problem by copy the fixup_shadow mechanism. I
  tested this with mutter, and it seems work fine.

  The performance gain to apply this patch is about 20% to 40% with
  different workload.
  Waiting to see if I get any results to support that claim... ;-) You can
  also
  mention that by using glamor to allocate the pixmaps, we reduce the risk
  of encountering the "incompatible region exists for this name"
  and the associated render corruption. Until that is resolved, every time
  we
  export a DRI pixmap and create a BO we still may trigger that bug.
  Yeah, will add that at v3 patch.

  However, since we now never intentionally allocate a reusable pixmap we
  could just make all (intel_glamor) allocations non-reusable without
  incurring too great an overhead.
  Agree, will disable reusable when create textured_drm pixmap at v3 patch.

  -Chris

  --
  Chris Wilson, Intel Open Source Technology Centre
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