On Tue, 27 Dec 2011 17:09:18 +0800, zhigang.g...@linux.intel.com wrote:
> From: Zhigang Gong <zhigang.g...@linux.intel.com>
> 
> As a pure glamor pixmap has a local texture rather than
> bind a pixmap to a external BO. This can avoid some
> unecessary flush, and can achieve better performance.
> The testing on my machine shows that aa10text/rgb10text
> get about 20-30% performance improvement.

How do we get the name back for a pixmap created by glamor and then
attached to a DRI2Drawable? And then once that name is exposed, how do
you prevent GL from recreating the bo attached to the pixmap?
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre
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