On Wed, Dec 14, 2011 at 10:56, Daniel Vetter <daniel.vet...@ffwll.ch> wrote:
> In the pre-gem days with non-existing hangcheck and gpu reset code, > this timeout of 3 seconds was pretty important to avoid stuck > processes. > > But now we have the hangcheck code in gem that goes to great length > to ensure that the gpu is really dead before declaring it wedged. > > So there's no need for this timeout anymore. Actually it's even harmful > because we can bail out too early (e.g. with xscreensaver slip) > when running giant batchbuffers. And our code isn't robust enough > to properly unroll any state-changes, we pretty much rely on the gpu > reset code cleaning up the mess (like cache tracking, fencing state, > active list/request tracking, ...). > > With this change intel_begin_ring can only fail when the gpu is > wedged, and it will return -EAGAIN (like wait_request in case the > gpu reset is still outstanding). > > v2: Chris Wilson noted that on resume timers aren't running and hence > we won't ever get kicked out of this loop by the hangcheck code. Use > an insanely large timeout instead for the HAS_GEM case to prevent > resume bugs from totally hanging the machine. > > Signed-off-by: Daniel Vetter <daniel.vet...@ffwll.ch> > Reviewed-by: Chris Wilson <ch...@chris-wilson.co.uk> > Acked-by: Ben Widawsky <b...@bwidawsk.net> > Reviewed-by: Eugeni Dodonov <eugeni.dodo...@intel.com> -- Eugeni Dodonov <http://eugeni.dodonov.net/>
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