On Wed, Dec 07, 2011 at 12:29:23PM -0800, Jesse Barnes wrote:
> To save power when the sprite is full screen, we can disable the primary
> plane on the same pipe.  Track the sprite status and enable/disable the
> primary opportunistically.
> 
> v2: remove primary plane enable/disable hooks; they're identical
> 
> Signed-off-by: Jesse Barnes

Minor nitpick on patch-splitting: You've left the disable_primary
calculations in the 1st patch. But since I didn't notice it there, I can't
be that bad ;-)

Reviewed-by: Daniel Vetter <daniel.vet...@ffwll.ch>
-- 
Daniel Vetter
Mail: dan...@ffwll.ch
Mobile: +41 (0)79 365 57 48
_______________________________________________
Intel-gfx mailing list
Intel-gfx@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/intel-gfx

Reply via email to