On Mon, 24 Oct 2011 19:43:44 -0700
Kenneth Graunke <kenn...@whitecape.org> wrote:

> On 10/24/2011 05:58 PM, James R. Leu wrote:
> > Debug output attached
> 
> You're in luck!  I fixed this GPU hang today in Mesa master.
> 
> This commit fixes the hang:
> 
> commit 3cc0a7be23ab603ed40d602595f673a44e079885
> Author: Kenneth Graunke <kenn...@whitecape.org>
> Date:   Fri Oct 21 01:03:37 2011 -0700
> 
>     i965: Apply post-sync non-zero workaround to homebrew workaround.
> 
>     In commit 3e5d3626, Eric added a homebrew workaround to fix GPU
> hangs in the Mesa "engine" demo and oglc's api-texcoord test.
> 
>     Unfortunately, his PIPE_CONTROL contains a Depth Stall, which
>     necessitates the post-sync non-zero workaround,
> 
>     Fixes GPU hangs in Civilization 4, PlaneShift, and 3DMMES.
>     Hopefully Heroes of Newerth as well, though I haven't tested that.
> 
>     NOTE: This is candidate for the 7.11 branch.
> 
>     Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40324
>     Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41096
>     Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
>     Reviewed-and-tested-by: Eric Anholt <e...@anholt.net>
> 
> I'm planning on cherry-picking it to the 7.11 branch in the next few
> days, so it ought to make the upcoming 7.11.1 release.

It's good that we have so many ways and opportunities to test our GPU
reset reliability.

Gordon, can you make sure our regular QA covers GPU hang detect and
reset using a few different methods (e.g. the ones above but without
the fix from Ken in Mesa)?  It's important that reset work really well
and ideally w/o even being noticed by the user, so the more ways we
have to wedge things, the better we can test the reset path's
invisibility.

Thanks,
Jesse
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