This adds a hint on where the call trace originated from. This is more of a guess, but still, it seems to be quite accurate on the traces I tested.
So it appears in the output like: ... 0x06c470c8: 0x780e0002: 3DSTATE_CC_STATE_POINTERS 0x06c470cc: 0x00007f81: blend change 1 0x06c470d0: 0x00007f01: depth stencil change 1 0x06c470d4: 0x00007f41: cc change 1 0x06c470d8: 0x78021302: 3DSTATE_SAMPLER_STATE_POINTERS: VS mod 1, GS mod 1, PS mod 1 0x06c470dc: 0x00000000: VS sampler state 0x06c470e0: 0x00000000: GS sampler state 0x06c470e4: 0x00007e00: WM sampler state 0x06c470e8: 0x78150003: Possible origin: mesa 0x06c470e8: 0x78150003: 3DSTATE_CONSTANT_VS_STATE 0x06c470ec: 0x00000000: dword 1 0x06c470f0: 0x00000000: dword 2 0x06c470f4: 0x00000000: dword 3 0x06c470f8: 0x00000000: dword 4 ... Signed-off-by: Eugeni Dodonov <eugeni.dodo...@intel.com> --- tools/intel_decode.c | 16 ++++++++++++++-- 1 files changed, 14 insertions(+), 2 deletions(-) diff --git a/tools/intel_decode.c b/tools/intel_decode.c index d1218cd..14dc25c 100644 --- a/tools/intel_decode.c +++ b/tools/intel_decode.c @@ -94,6 +94,7 @@ decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures) int min_len; int max_len; char *name; + char *possible_origin; } opcodes_mi[] = { { 0x08, 0, 1, 1, "MI_ARB_ON_OFF" }, { 0x0a, 0, 1, 1, "MI_BATCH_BUFFER_END" }, @@ -223,6 +224,7 @@ decode_2d(uint32_t *data, int count, uint32_t hw_offset, int *failures) int min_len; int max_len; char *name; + char *possible_origin; } opcodes_2d[] = { { 0x40, 5, 5, "COLOR_BLT" }, { 0x43, 6, 6, "SRC_COPY_BLT" }, @@ -993,6 +995,7 @@ decode_3d_1d(uint32_t *data, int count, int min_len; int max_len; char *name; + char *possible_origin; } opcodes_3d_1d[] = { { 0x86, 0, 4, 4, "3DSTATE_CHROMA_KEY" }, { 0x88, 0, 2, 2, "3DSTATE_CONSTANT_BLEND_COLOR" }, @@ -1836,6 +1839,7 @@ decode_3d(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, int *fa int min_len; int max_len; char *name; + char *possible_origin; } opcodes_3d[] = { { 0x06, 1, 1, "3DSTATE_ANTI_ALIASING" }, { 0x08, 1, 1, "3DSTATE_BACKFACE_STENCIL_OPS" }, @@ -2061,6 +2065,7 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, int int min_len; int max_len; char *name; + char *possible_origin; } opcodes_3d[] = { { 0x6000, 3, 3, "URB_FENCE" }, { 0x6001, 2, 2, "CS_URB_STATE" }, @@ -2094,12 +2099,12 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, int { 0x780d, 4, 4, "3DSTATE_VIEWPORT_STATE_POINTERS" }, { 0x780e, 4, 4, "3DSTATE_CC_STATE_POINTERS" }, { 0x780f, 2, 2, "3DSTATE_SCISSOR_STATE_POINTERS" }, - { 0x7810, 6, 6, "3DSTATE_VS_STATE" }, + { 0x7810, 6, 6, "3DSTATE_VS_STATE", "mesa" }, { 0x7811, 7, 7, "3DSTATE_GS_STATE" }, { 0x7812, 4, 4, "3DSTATE_CLIP_STATE" }, { 0x7813, 20, 20, "3DSTATE_SF_STATE" }, { 0x7814, 9, 9, "3DSTATE_WM_STATE" }, - { 0x7815, 5, 5, "3DSTATE_CONSTANT_VS_STATE" }, + { 0x7815, 5, 5, "3DSTATE_CONSTANT_VS_STATE", "mesa" }, { 0x7816, 5, 5, "3DSTATE_CONSTANT_GS_STATE" }, { 0x7817, 5, 5, "3DSTATE_CONSTANT_PS_STATE" }, { 0x7818, 2, 2, "3DSTATE_SAMPLE_MASK" }, @@ -2108,6 +2113,12 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, int len = (data[0] & 0x0000ffff) + 2; opcode = (data[0] & 0xffff0000) >> 16; + /* Try to guess where the issue comes from */ + for (idx = 0; idx < ARRAY_SIZE(opcodes_3d); idx++) { + if (opcode == opcodes_3d[idx].opcode) + if (opcodes_3d[idx].possible_origin) + instr_out(data, hw_offset, 0, "Possible origin: %s\n", opcodes_3d[idx].possible_origin); + } switch (opcode) { case 0x6000: len = (data[0] & 0x000000ff) + 2; @@ -2710,6 +2721,7 @@ decode_3d_i830(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, in int min_len; int max_len; char *name; + char *possible_origin; } opcodes_3d[] = { { 0x02, 1, 1, "3DSTATE_MODES_3" }, { 0x03, 1, 1, "3DSTATE_ENABLES_1"}, -- 1.7.7 _______________________________________________ Intel-gfx mailing list Intel-gfx@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/intel-gfx