Thanks to Cyril Brulebois, I was able to get a (hopefully) useful back- trace from gdb. Attaching to avoid word-wrap borkage.
-- ======================================================================== Ian Pilcher arequip...@gmail.com "If you're going to shift my paradigm ... at least buy me dinner first." ========================================================================
#0 prepare_wm_surfaces (brw=0x2cd33c0) at brw_wm_surface_state.c:602 rb = 0x2c2d8a0 irb = <optimized out> region = 0x0 ctx = 0x2cd33c0 i = <optimized out> nr_surfaces = <optimized out> #1 0x00007f653c0e6116 in brw_validate_state (brw=0x2cd33c0) at brw_state_upload.c:397 atom = <optimized out> ctx = 0x2cd33c0 intel = 0x2cd33c0 state = 0x2cea2d0 i = <optimized out> atoms = <optimized out> num_atoms = 41 #2 0x00007f653c0d55cd in brw_try_draw_prims (max_index=<optimized out>, min_index=<optimized out>, ib=0x0, nr_prims=1, prim=0x2c63f04, arrays=0x2c657e8, ctx=0x2cd33c0) at brw_draw.c:362 hw_prim = 6 brw = 0x2cd33c0 retval = <optimized out> warn = <optimized out> first_time = 0 '\000' i = <optimized out> intel = 0x2cd33c0 #3 brw_draw_prims (ctx=0x2cd33c0, arrays=0x2c657e8, prim=0x2c63f04, nr_prims=1, ib=0x0, index_bounds_valid=<optimized out>, min_index=0, max_index=3) at brw_draw.c:447 retval = 0 '\000' #4 0x00007f653c1c0b93 in vbo_exec_vtx_flush (exec=0x2c63c20, unmap=1 '\001') at vbo/vbo_exec_draw.c:381 ctx = 0x2cd33c0 #5 0x00007f653c1be90c in vbo_exec_FlushVertices_internal (ctx=<optimized out>, unmap=<optimized out>) at vbo/vbo_exec_api.c:911 exec = 0x2c63c20 #6 0x00007f653c1beb0a in vbo_exec_FlushVertices (ctx=<optimized out>, flags=1) at vbo/vbo_exec_api.c:945 exec = 0x2c63c20 #7 0x00007f653c1810cb in _mesa_set_scissor (ctx=0x2cd33c0, x=3279, y=<optimized out>, width=<optimized out>, height=<optimized out>) at main/scissor.c:75 No locals. #8 0x00007f653d5290b9 in __glXDisp_Render (cl=<optimized out>, pc=<optimized out>) at glxcmds.c:2000 entry = {bytes = 20, varsize = 0} proc = 0x7f653d507cd0 <__glXDisp_Scissor> err = 0 req = <optimized out> client = 0x2c1bae0 left = <optimized out> cmdlen = 20 error = <optimized out> commandsDone = <optimized out> opcode = <optimized out> hdr = 0x53e09ac glxc = 0x2c2db90 sw = <optimized out> #9 0x00007f653d52b831 in __glXDispatch (client=0x2c1bae0) at glxext.c:583 rendering = <optimized out> stuff = 0x53e0848 opcode = <optimized out> proc = 0x7f653d529000 <__glXDisp_Render> cl = 0x2c1bbf8 retval = <optimized out> #10 0x000000000042ebd1 in Dispatch () at dispatch.c:431 clientReady = 0x2bf8f40 result = <optimized out> client = 0x2c1bae0 nready = 0 icheck = 0x7e34f0 start_tick = 1760 #11 0x0000000000422e5a in main (argc=<optimized out>, argv=0x7fffbe6f4ef8, envp=<optimized out>) at main.c:287 i = <optimized out> alwaysCheckForInput = {0, 1} A debugging session is active. Inferior 1 [process 12799] will be detached. Quit anyway? (y or n) Detaching from program: /usr/bin/Xorg, process 12799
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