On Mon, 01 Nov 2010 19:52:58 +0000, Peter Clifton <pc...@cam.ac.uk> wrote: > On Sun, 2010-10-31 at 20:54 -0700, Eric Anholt wrote: > > > Now, this version of the code has bothered me, since apps that execute > > in one batchbuffer should end up getting overly penalized. See > > intel-throttle-hack of my mesa tree for a possible fix. > > I like it! I still can't quite figure out what synchronisation issue I > was running into with my app though. With a single wait_for_rendering / > synchronisation per frame, I can't quite contrive how the GPU would get > stalled at all during a sequence of consecutive frames.
I like it too, except for the whole "not just no performance improvement, but actually penalty on everything I've tried" thing.
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