On Friday 7 May 2010, Simon Farnsworth <simon.farnswo...@onelan.com> wrote: > I've attached my test program (it's based on our C++ OpenGL compositor, but > cut down to just test OpenGL pageflipping) as performance.c, and my test X > stack's Xorg.0.log after one run of "performance -indirect" (which ran for > 573 frames). I'm using a 32-bit PAE kernel - I can add information as > required, and I'm happy to run tests or experiments for people. > > 2) How should I go about fixing compositing? Should I fix indirect > rendering to use pageflipping (and if so, where do I start looking for the > code that's getting it wrong), or should I make TFP work when direct > rendering (and again, where should I start looking)? > Getting further. I've been able to confirm (by putting lots of calls to xf86DrvMsg in the intel driver) that page flipping is happening for both direct and indirect rendering.
However, when I'm direct rendering, glXSwapBuffers stalls until the swap is complete (as I'd expect). When I'm indirect rendering, it doesn't - I get resumed immediately, which causes my excessive frame rate. Is this the expected behaviour when indirect rendering? If so, I'll dive back into the stack and see if I can work out why TFP and direct rendering don't interact nicely. If not, roughly where should I look to fix it? -- Simon Farnsworth Software Engineer ONELAN Limited http://www.onelan.com/ _______________________________________________ Intel-gfx mailing list Intel-gfx@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/intel-gfx