On Mon, 03 May 2010 18:24:56 -0700, Eric Anholt <e...@anholt.net> wrote: > On Tue, 4 May 2010 01:19:01 +0200, Tobias Doerffel > <tobias.doerf...@gmail.com> wrote: > > Hi, > > > > I have serious problems with running UltraStar Deluxe (a free OpenGL-based > > karaoke program) on an Intel graphic card (945GME). When starting the > > program, > > the system starts to use more than 1,5 GB of RAM for (I guess) GEM stuff. I > > can't blame the program as it's running fine with both swrast (on the same > > computer and setup) and the nouveau driver on another computer and itself > > consumes about 100 MB of RAM. > > > > I collected some data describing the system status after the program has > > been > > started up (and switched to tty0 in order to get these values). > > > > With Mesa 7.9 /proc/dri/0/gem_object tells me > > > > 8996 objects > > -1422700544 object bytes > > 3 pinned > > 19365888 pin bytes > > 140005376 gtt bytes > > 260308992 gtt total > > > > With Mesa 7.8.1 it looks like the following: > > > > 2655 objects > > -1792622592 object bytes > > 3 pinned > > 19365888 pin bytes > > 233402368 gtt bytes > > 260308992 gtt total > > > > At the same time /proc/<PID>/smaps has about 2500 similiar entries looking > > like > > > > 1007e000-1017e000 rw-s 20ac0e000 00:05 314 /dev/dri/card0 > > Size: 1024 kB > > Rss: 0 kB > > Pss: 0 kB > > Shared_Clean: 0 kB > > Shared_Dirty: 0 kB > > Private_Clean: 0 kB > > Private_Dirty: 0 kB > > Referenced: 0 kB > > Swap: 0 kB > > KernelPageSize: 4 kB > > MMUPageSize: 4 kB > > > > > > /proc/dri/0/gem_names contains > > > > name size handles refcount > > name 1 size 4194304 > > 1 4194304 2 5 > > name 2 size 4194304 > > 2 4194304 2 4 > > name 3 size 16777216 > > 3 16777216 1 4 > > > > > > My setup is the latest kernel with latest commits from the drm-intel-next > > branch. Same for xf86-video-intel and libdrm (both compiled from Git). > > XServer > > version is 1.8. Mesa as written above. What could I do further to track > > down > > the problem? > > > > From what I saw in the source code, the program creates lots of textures for > > individual glyphs of fonts. The extreme memory usage seems to start while > > the > > several thousands of textures are being created. I'm just wondering that > > everything works fine with other drivers. > > Yeah, we've got a few reports of some apps that have spectacularly large > memory usage, some to the point of OOMing. It hasn't been clear yet > that these are leaks or just overallocation, as they've all been in > relatively sizeable apps like Blender. Unfortunately, we don't have any > details yet on what it is special that these apps do. > > Your note about glyphs is interesting, and may be useful. Right now we > tile any texture that comes our way. If the app is generating many tiny > textures for glyphs, the tiling may increase the pitch by up to a factor > of 8. You could test if this was the problem by setting > texture_tiling=false in driconf. If that's the case, we can just tune > when we tile textures according to their size, and fix the problem.
It's also an environment variable.
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