This avoids stalling on the gpu. With the preparation from the
previous patch, this is really just a small change.

Thanks to Owain Ainsworth <zer...@googlemail.com> for coming up
with the idea for this patch and hashing out the implementation
with me on irc.

Signed-off-by: Daniel Vetter <daniel.vet...@ffwll.ch>
---
 drivers/gpu/drm/i915/i915_drv.h        |    6 ++++++
 drivers/gpu/drm/i915/i915_gem.c        |    9 +++++++++
 drivers/gpu/drm/i915/i915_gem_tiling.c |   26 ++++++--------------------
 3 files changed, 21 insertions(+), 20 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 7aec3ec..174269c 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -698,6 +698,12 @@ struct drm_i915_gem_object {
         */
        int fence_reg;
 
+       /**
+        * Tiling changes can happen asynchronous to avoid gpu stalls.
+        * This will be set if the current fencing may be invalid.
+        */
+       int fence_invalid;
+
        /** How many users have pinned this object in GTT space */
        int pin_count;
 
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index 8e73a12..8e18c9d 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -2485,6 +2485,8 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
        struct drm_i915_fence_reg *reg = NULL;
        int ret;
 
+       BUG_ON(obj_priv->fence_invalid);
+
        /* Just update our place in the LRU if our fence is getting used. */
        if (obj_priv->fence_reg != I915_FENCE_REG_NONE) {
                list_move_tail(&obj_priv->fence_list, &dev_priv->mm.fence_list);
@@ -2554,6 +2556,13 @@ i915_gem_object_adjust_fencing(struct drm_gem_object 
*obj)
        struct drm_i915_gem_object *obj_priv = to_intel_bo(obj);
        int ret;
 
+       if (obj_priv->fence_invalid) {
+               ret = i915_gem_object_put_fence_reg(obj);
+               if (ret != 0)
+                       return ret;
+       }
+       obj_priv->fence_invalid = 0;
+
        if (!i915_gem_object_fence_offset_ok(obj, obj_priv->tiling_mode)) {
                ret = i915_gem_object_unbind(obj);
                if (ret != 0)
diff --git a/drivers/gpu/drm/i915/i915_gem_tiling.c 
b/drivers/gpu/drm/i915/i915_gem_tiling.c
index 00f264d..aadaaa6 100644
--- a/drivers/gpu/drm/i915/i915_gem_tiling.c
+++ b/drivers/gpu/drm/i915/i915_gem_tiling.c
@@ -322,30 +322,16 @@ i915_gem_set_tiling(struct drm_device *dev, void *data,
        mutex_lock(&dev->struct_mutex);
        if (args->tiling_mode != obj_priv->tiling_mode ||
            args->stride != obj_priv->stride) {
-               /* We need to rebind the object if its current allocation
-                * no longer meets the alignment restrictions for its new
-                * tiling mode. Otherwise we can just leave it alone, but
-                * need to ensure that any fence register is cleared.
-                */
-               if (!i915_gem_object_fence_offset_ok(obj, args->tiling_mode))
-                       ret = i915_gem_object_unbind(obj);
-               else if (obj_priv->fence_reg != I915_FENCE_REG_NONE)
-                       ret = i915_gem_object_put_fence_reg(obj);
-               else
-                       i915_gem_release_mmap(obj);
-
-               if (ret != 0) {
-                       WARN(ret != -ERESTARTSYS,
-                            "failed to reset object for tiling switch");
-                       args->tiling_mode = obj_priv->tiling_mode;
-                       args->stride = obj_priv->stride;
-                       goto err;
-               }
+               /* Change tiling parameter asynchronously to avoid
+                * gpu stalls. */
+               obj_priv->fence_invalid = 1;
+
+               i915_gem_release_mmap(obj);
 
                obj_priv->tiling_mode = args->tiling_mode;
                obj_priv->stride = args->stride;
        }
-err:
+
        drm_gem_object_unreference(obj);
        mutex_unlock(&dev->struct_mutex);
 
-- 
1.6.6.1

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