On Sat, 2012-06-02 at 20:46 +0530, Arun Khan wrote:
> On Fri, Jun 1, 2012 at 4:49 PM, kenneth gonsalves
> <law...@thenilgiris.com> wrote:
> 
> ... snip ...
> 
> I will share my experience at a prop. software shop (Bell Labs).
> 
> > 3. The design is then sent to production. The job is parceled out to
> > several teams, each team working in isolation from the other teams.
> I
> > will not go into how these teams operate, but the general atmosphere
> is
> > - if it works, it is fine and peer review and criticism of another's
> > code is seen as a deadly insult.
> 
> Every developer had to write a high level design document (interfaces,
> db, real time requirements etc.) which got broken into Design Units
> (Code). The DU doc had pseudo code and/or flow charts showing how each
> C function would work.
> 
> Each document was reviewed by peers and senior members.   The document
> would not be accepted until major/severe bugs were resolved.   Ditto
> with DU - Code could not deviate from that mentioned in the DU docwent
> through inspection and  walk through by peers and module owners.
> Again, code not be submitted for integration until all errors were
> resolved.   This does not mean that the entire system was bug free but
> the philosophy was to catch as many bugs before they crept into the
> system.

I personally feel that too much design and specs strangle a project, but
admittedly my experiences is in end user applications - not the kind of
thing Bell labs does. Further, Bell labs is Bell labs.
> 
> > Obviously a lot of the code is
> > duplicated as no team knows what the other teams are doing, and, no
> one
> > will anyway admit that another person's solution is better than his.
> > Note that the teams do not have any contact with the clients. When
> the
> > teams finish their assignments, most of the members move on to other
> > projects leaving a skeleton team to cope with the next stage.
> 
> Every developer had access to *all* the code in *all* the sub systems
> - no code duplication.   Peers suggested code improvements during the
> inspection stage (I learnt a few tricks in C from peers this way).

this is crucial - I would not call this proprietary development model
though
-- 
regards
Kenneth Gonsalves

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