Op di 2 mrt. 2021 om 11:43 schreef 'Kay F. Jahnke' via hugin and other free
panoramic software <[email protected]>:

>
> Thank you for confirmig a mac build! This is great, you're now only the
> third person I know of who's succeeded in building pv on a mac. I don't
> have a mac myself, so it's hard for me to code for it. Please note that
> the mac branch has not yet been updated to contain my new code, I'll do
> that soon-ish. Old macs are like old pcs, they won't have fast SIMD
> units. I routinely build on an old IBM Thinkpad R60e with a core2 Duo,
> to confirm that the code works on 32bit intel hardware with SSE only. It
> works, but it takes forever... My desktop is a Haswell core-i5, which
> has AVX2. This is where it starts being fun :D
>
> Since you're the one who's building hugin on the mac, maybe you can give
> me a hint on how to write a 'port file' to provide a pv package for
> macports? Is that hard? And is it hard to provide a package which users
> can simply download from the app store? I proposed to bundle pv with
> hugin, because it would make a good addition to the suite, what do you say?
>
> Kay
>
>
I was not correct, or at least not clear enough, in my answer. I did take
over from Ippei Ukai, but also mentioned I abandoned Mac in 2012/2013 or
so. I simply never threw my 2008 macbook away.
At that time I also maintained the macports build of hugin and
enblend/enfuse, but that is now also long, long ago. But I will have a look
at it.

The current Hugin builders on Mac are Niklas Mischkulnig and Bob Campbell.
All credits to them (not to me).

I certainly do not have an Apple M1 and will not buy one either. I am a
happy Linux user since 1993 (early adapter) and simply wandered off for a
couple of years, both to Apple and Windows.

Making a package for the MacOS app store is a different thing.
You have to register as a developer at Apple. I did a complete rant some
days ago about how I hate how Apple does things, but also realised at that
time that I had registered around 2008, when I took over from Ippei. And
yes, that still worked.

- So, you have to register at Apple as a developer giving quite some info.
- You have to offer your bundle to Apple where Apple checks for
malware/Apple standards/"other things". That is actually a good thing, but
will take time and sometimes your bundle is rejected while you know it is
perfectly fine. I have a java app which I also packaged as a MacOS bundle.
Apart from the fact that I won't release it via the apple store, it will
not be accepted either as it is built outside Xcode thereby lacking some
controls/standards (and Apple spyware?).

With regard to bundling with Hugin:
I agree with Thomas that where possible we should integrate. You already
explained the big differences in code, so that might not be possible. I
can't judge that as I'm not a C/C++ programmer.
As it is all open source, it might still be possible to migrate/integrate
it. And otherwise: could it be possible to call pv from hugin to run it as
enblend replacement. Just like multiblend can be called from hugin (with a
simpler command set) as enblend replacement?
Also: panomatic was first an external tool and most of it is now integrated
in cpfind.
I hope we see the same for pv blending/fusing functionality if it really is
an improvement.
My personal point of view is to help where I can if "something" can mean an
improvement for all of us. And if it is mature try to integrate it.

Harry

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