I've updated some external programs either because some links were dead or 
because the old version isn't compatible with the macOS 11.0 SDK.
(I also had to bump the minimum version to macOS 10.10 because of wxWidgets 
3.1.4). There's now also more apparent `mac/README.md` file.

PTBatcherGUI.app works, but I think the GL Preview is somehow not working 
because Hugin.app itself freezes while the splash screen is shown (doesn't 
crash though).
I haven't yet figured out why.

> have some suggestions and updates for the scripts. Notably, how SetEnv.sh 
finds paths and versions for Xcode, but also how Apple’s clang(++) can be 
made to use libomp

Go ahead :D
I also changed to SDKVERSION=$(xcrun --show-sdk-version) already, if that's 
what you had in mind.

Niklas

Niklas Mischkulnig schrieb am Donnerstag, 4. Februar 2021 um 13:11:38 UTC+1:

> I have built the mac binaries for the last few releases. I can try to do 
> one over the next couple of days. 
>
> I added some instructions back when I moved the mac build system from 
> XCode to cmake: 
> http://hg.code.sf.net/p/hugin/hugin/file/tip/mac/configure-bundle.sh
>
> Niklas
>
> Bob Campbell schrieb am Mittwoch, 3. Februar 2021 um 23:32:33 UTC+1:
>
>> Thanks!  Didn’t know about cmake gui’s.  I’ll try that.
>>
>> I did see the cmake in configure-bundle.sh, but it seemed sparse?  At 
>> least considering the complexity of the build scripts under 
>> ExternalPrograms, but I’ll see if that just works.
>>
>>
>>
>> On Feb 3, 2021, at 10:00 AM, T. Modes <[email protected]> wrote:
>>
>> Bob Campbell schrieb am Mittwoch, 3. Februar 2021 um 07:13:03 UTC+1:
>>
>>> and the mac docs don’t tell you what you need for cmake options & vars. 
>>> So I feel like I’m at a bit of a dead-end.  If anyone’s working on it, I’ll 
>>> try to help, but right now I’m stuck.
>>>
>> I don't have access to a Mac. But have a look at the script 
>> mac/configure-bundle.sh. There are an example for the CMake invokation on a 
>> mac.
>>
>> Another advice is to use a CMake GUI: there are all switches listed in 
>> the GUI and you can so easily inspect and change the parameters.
>>
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