A quick devil’s advocate argument (more of a food for thought thing, than
an attempt to push any particular position really):

One could perhaps reasonably argue that you’re already reliant on Steam’s
servers being up anyway, even as an independent TF2 community server: if
the TF2 GC is down, items don’t function properly; and since the scope of
items covers not just cosmetics but large swaths of weapons, it has a
pretty significantly deleterious impact on gameplay.

So—arguably—you’re sorta already in the dependent-on-Steam-servers
situation you’re saying you don’t want to be in; and it wouldn’t
necessarily be a substantially different situation in the event that all
community servers were required to use SDR.

(It’s true though that the GC being up, and the SDR servers being up,
aren’t exactly equivalent in impact: items not loading is less impactful
than possibly being unable to connect to, or stay connected to, a server.
And since these servers are distinct from the GC servers, it’s in reality
an additional point of failure / degree of freedom that expands the
potential outage “shadow” so to speak, rather than lining up perfectly such
that there’s no difference.)

Anyway… I just figured that was worth bringing up. Of course, all of this
is moot if SDR does not in fact end up being mandatory.

I believe CS:GO has been quite a bit ahead of TF2 in adopting SDR; so
perhaps surveying the community server situation over there (such as it is)
might be a useful exercise.

(Incidentally: Now I want to look into the server disconnect reason thing
more thoroughly. There’s no doubt the chat messages were being abused; but
I’m wondering now if maybe there’s a legitimate reason for removing the
rest of it too. (Not giving a convar to revert to the old behavior does
seem ill-advised; maybe there were also client-side changes which made that
infeasible…? Maybe not, dunno.) Anyhow… time to go dumpster diving into
publicly available cheat source code and dig thru all the
game-disconnect-related crap…)

Justin / sigsegv

On Thu, Oct 28, 2021 at 2:15 PM Naleksuh <[email protected]> wrote:

>
> I'm much more concerned about the SDR thing though. The help pages
> indicate it'll be available for community server operators and that they
> (possibly?) plan to route *all* traffic through it. I really do not want
> this as I prefer to have control over the networking for my servers and I
> also don't want it to literally become impossible to play the game when
> Steam servers are down
>
> Yeah, I thought removing it from the chat message was enough, I don't
> think it should have been made impossible to send disconnect messages. It's
> absolutely essential for me as a community server operator for example,
> people who are using VPNs, people trying to join when the server is full (I
> have sv_visiblemaxplayers set below maxplayers so the built in message wont
> show), people banned or trying to use a specific feature, people who are
> sending too many commands (i.e. PASS time) and dozens more. Now people have
> no clue why they are getting disconnected. It made sense to remove it from
> the chat as clients were abusing it but it shouldn't just be completely
> impossible for servers to send disconnect reasons. And this was not just
> for matchmaking servers but all servers including community servers. Please
> bring it back.
>
>
>
>
>
> ---- On Thu, 28 Oct 2021 14:04:56 -0700 *Tohru Adachi <[email protected]
> <[email protected]>>* wrote ----
>
> SDR is intended for Casual MM it seems - in the simplest terms it's like
> Cloudflare but for gameservers. Other games eg CS:GO already use the
> system for official MM.
>
> While I'd be interested in seeing what they do with it, I don't think
> it's going to be rolled out to server operators. Can't say for sure
> because I'm not Eric or John (or whoever else still contributes to TF2).
>
> As a sidenote, I'm a bit disappointed at the lack of chat over Valve
> removing disconnect reasons for clients (all disconnects are now "Client
> Disconnect" instead of whatever the server sends, regardless of Casual
> or non-casual server). Would very much like to see it back as it's
> useful for informing clients.
>
> -------- Original Message --------
> From: Naleksuh [mailto:[email protected]]
> Sent: Thursday, October 28, 2021, 9:57 PM
> To: hlds
> Subject: [hlds] Mandatory Team Fortress 2 update released
>
> So just to clarify. Using the SDR will remain optional right? I'd
> ideally like to not require a dependency on Steam servers to play the
> game as they are frequently down and some people might prefer connecting
> directly
>
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